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Spells
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SpellInfo.cpp
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Author
2021-12-20
Core/Spells: SPELL_AURA_48 implementation (#24054)
NoName
2021-12-19
Core/Spells: Fix Spellsteal stealing Silence buff of Arcane Torrent (#23992)
Giacomo Pozzoni
2021-12-18
Core/Spells: Fixed some issues with Drain Soul
Keader
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Script/ZulGurub: rewrite High Priest Thekal's encounter script (#23429)
Wyrserth
2021-12-13
Coding standards (#23514)
Aokromes
2021-12-04
Core/Spells: Initialize EffectIndex of empty effects to their proper values i...
Shauren
2021-12-04
Core/Spells: make Four Horsemen debuffs negative (#23253)
Trond B. Krokli
2021-11-24
Core/Misc: Fix GCC 8 warnings
jackpoz
2021-11-18
Core/Spell: Fixed some negative spells showing as positive
Keader
2021-11-18
Core/Spells: Malleable Goo need be negative
Keader
2021-11-15
Core/Spells: Hallowed Wand - Bat custome must be positive
Aokromes
2021-11-01
Core/DataStores: Updated db2 structures to 9.1.5
Shauren
2021-10-31
Core/Spells: Include RealPointsPerLevel when determining if aura is negative ...
HelloKitty
2021-10-23
Scripts/Ulduar: Algalon the Observer fixes (#22320)
Keader
2021-10-16
Core/Auras: Implemented SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL and SPELL_...
Shauren
2021-10-14
Core/Spells: Shadow of Death & Spiritual Vengeance should be negative spells ...
Gildor
2021-10-10
Core/Spells: Implemented SpellReagentsCurrency.db2
Shauren
2021-10-10
Core/Spells: Corrected spell visual fallback logic for spell difficulty entries
Shauren
2021-09-28
Core/Spells: Make some spells negative (#21696)
Андрей
2021-09-18
Core/Spells: Update effect value calculations
Shauren
2021-09-07
Core/Spells: Typo fix
Shauren
2021-09-05
Core/Spells: tweak 'neutral' spell positivity
ariel-
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-28
Core/Spells: rework part 4: iterate over effects first
ariel-
2021-08-28
Core/Spells: rework part 2: Split up target selection logic
ariel-
2021-08-28
Core/Spells: rework part 1: Improved positive detection logic
ariel-
2021-08-15
Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST...
Traesh
2021-08-08
Core/DataStores: 9.1.0 db2 structures
Shauren
2021-06-04
Core/Spells: Load spell label data for future use
Shauren
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-12
Core/Auras: FIxed paladin aura stacking
Shauren
2021-04-09
Core/DataStores: Updated db2 structures to 9.0.5
Shauren
2021-03-27
Core/Auras: Corrected logic used to determine if a spellmod should affect ano...
Shauren
2021-03-24
Core/Spells: Defined and implemented new spell interrupt flags
Shauren
2021-03-21
Core/Auras: Defined and implemented many new interrupt flags
Shauren
2021-03-19
Core/Spells: Updated spell shapeshift form flags enum
Shauren
2021-03-16
Core/Auras: Update AuraState enum and implement missing new ones
Shauren
2021-03-15
Core/Spells: Define all spell modifier types and implement ProcCooldown mod a...
Shauren
2021-03-15
Core/Auras: fixed off by one error in counting SPELL_ATTR5_START_PERIODIC_AT_...
ariel-
2021-03-12
Core/Spells: Restore serverside spells fuinctionality
Shauren
2021-03-04
Core/Spells: Moved power cost RequiredAuraSpellID condition checking to make ...
Shauren
2021-03-04
Core/Spells: Updated spell effect type definitions to match latest client ver...
Shauren
2021-03-02
Core/Spells: Fixed calculation spell optional power cost when any modifiers a...
Shauren
2021-03-02
Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instea...
Shauren
2021-02-28
Core/Spells: Implemented spell effect 202 SPELL_EFFECT_APPLY_AREA_AURA_SUMMONS
Shauren
2021-02-21
Core/Spells: Prevent spell power costs from changing their sign (positive cos...
Shauren
2021-02-21
Core/Auras: implement mana cost modification aura (#26085)
Matan Shukry
2021-02-15
Core/Entities: Regenerated updatefields code with latest generator fixes
Shauren
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