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Spells
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SpellScript.cpp
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Author
2023-08-15
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-08-12
Core/Misc: Include cleanup, 2023 edition
Shauren
2021-09-04
Core/Spells: Remove remaining direct accesses to SpellInfo::Effects
Shauren
2021-08-30
Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handlers
Shauren
2021-05-27
Core/Scripts: Allow spell script ValidateSpellInfo to work with any container...
Shauren
2020-08-29
Core/Spell: Fix name clashing between local variables and class member fields...
Giacomo Pozzoni
2020-07-16
Misc: Remove some unneeded/duplicated includes (#25051)
Peter Keresztes Schmidt
2020-07-09
Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCor...
Ovah
2020-06-26
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
jackpoz
2020-06-03
Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...
Keader
2020-01-02
New year
Aokromes
2019-08-23
Core/Spells: Fixed warlock's Banish cancel if target was already banished (#2...
ForesterDev
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-03-09
Core/Spells: more nopch
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-09
Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...
ariel-
2018-02-05
Core/ScriptSystem: AfterHit hook can't modify damage/healing, so log it
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-11-25
Misc: More cleanup
Aokromes
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-01-24
Core/SpellScript: Pass vector to ValidateSpellInfo by reference
ariel-
2017-01-13
Core/SpellScripts: Added helper method to validate spells
joschiwald
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-11-14
Core/SpellScript: allow optional parameters to be passed to FinishCast
ariel-
2016-11-14
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...
ariel-
2016-10-04
Core/Spells: Implementation of QAston proc system
ariel-
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-01-01
Update copyright note for 2016
Rushor
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-07-24
Core/Misc: Add a few consts to methods
DDuarte
2015-07-24
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Shauren
2015-04-27
Spell logging corrections
ariel-
2015-03-30
Core/Misc: Remove unused headers
leak
2015-01-07
Core/Aura: Replace assert with logged error for invalid AuraRemoveMode
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-12-25
Core/Scripts: Add new SpellScript hook OnEffectSuccessfulDispel
Unholychick
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-01-31
Core/Spells: Fix DK Ghoul's damage after ad8eb434c02e451effd0949aaa7d2b7999d9...
Discover-
2014-01-30
Core/Misc: Missing changes and get rid of useless method in acd46085d1f496657...
Discover-
2014-01-30
Core/Spells: drop last leftovers of hardcoded spell target selection and move...
joschiwald
2014-01-23
Core/SpellScripts: Implemeted SpellScript hook OnDestinationTargetSelect to e...
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-10-28
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
leguybrush
2013-08-15
Core/Auras: Allow preventing whole aura proc default handler from script hook...
Shauren
2013-07-27
Core/Spells: moved Improved Paladin Auras and Aura Mastery into SpellScripts
joschiwald
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
2013-02-02
Core/Scripts: Allow persistent area auras to use DoCheckAreaTarget hook.
Shauren
2013-01-11
Core/SpellScripts: implement Spell Proc Hooks and use it in old and new proc ...
joschiwald
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