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path: root/src/server/game/Spells/SpellScript.cpp
AgeCommit message (Expand)Author
2023-08-15Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-08-12Core/Misc: Include cleanup, 2023 editionShauren
2021-09-04Core/Spells: Remove remaining direct accesses to SpellInfo::EffectsShauren
2021-08-30Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handlersShauren
2021-05-27Core/Scripts: Allow spell script ValidateSpellInfo to work with any container...Shauren
2020-08-29Core/Spell: Fix name clashing between local variables and class member fields...Giacomo Pozzoni
2020-07-16Misc: Remove some unneeded/duplicated includes (#25051)Peter Keresztes Schmidt
2020-07-09Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCor...Ovah
2020-06-26Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2020-06-03Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...Keader
2020-01-02New yearAokromes
2019-08-23Core/Spells: Fixed warlock's Banish cancel if target was already banished (#2...ForesterDev
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-03-09Core/Spells: more nopchariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2018-02-05Core/ScriptSystem: AfterHit hook can't modify damage/healing, so log itariel-
2018-01-01Update copyright note for 2018tkrokli
2017-11-25Misc: More cleanupAokromes
2017-06-19Core: ported headers cleanup from master branchariel-
2017-01-24Core/SpellScript: Pass vector to ValidateSpellInfo by referenceariel-
2017-01-13Core/SpellScripts: Added helper method to validate spellsjoschiwald
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-14Core/SpellScript: allow optional parameters to be passed to FinishCastariel-
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-10-04Core/Spells: Implementation of QAston proc systemariel-
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-01-01Update copyright note for 2016Rushor
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-24Core/Misc: Fixing warnings detected by Visual Studio 2015 compilerShauren
2015-04-27Spell logging correctionsariel-
2015-03-30Core/Misc: Remove unused headersleak
2015-01-07Core/Aura: Replace assert with logged error for invalid AuraRemoveModejackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-12-25Core/Scripts: Add new SpellScript hook OnEffectSuccessfulDispelUnholychick
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-01-31Core/Spells: Fix DK Ghoul's damage after ad8eb434c02e451effd0949aaa7d2b7999d9...Discover-
2014-01-30Core/Misc: Missing changes and get rid of useless method in acd46085d1f496657...Discover-
2014-01-30Core/Spells: drop last leftovers of hardcoded spell target selection and move...joschiwald
2014-01-23Core/SpellScripts: Implemeted SpellScript hook OnDestinationTargetSelect to e...joschiwald
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush
2013-08-15Core/Auras: Allow preventing whole aura proc default handler from script hook...Shauren
2013-07-27Core/Spells: moved Improved Paladin Auras and Aura Mastery into SpellScriptsjoschiwald
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-02-02Core/Scripts: Allow persistent area auras to use DoCheckAreaTarget hook.Shauren
2013-01-11Core/SpellScripts: implement Spell Proc Hooks and use it in old and new proc ...joschiwald