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path: root/src/server/game/Spells
AgeCommit message (Expand)Author
2022-02-16Core/Auras: Fix SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC for effects mechanics...Aqua Deus
2022-02-16Core/Auras: Implement SPELL_AURA_MOD_ENVIRONMENTAL_DAMAGE_TAKEN (#27781)Aqua Deus
2022-02-14Core/Spells: Fixed spell Launch phase being handled at incorrect time for spe...Shauren
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-12Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...Shauren
2022-02-10Core/Spells: Ignore existing cooldown for spells using TRIGGERED_IGNORE_SPELL...Shauren
2022-02-10Core/Auras: Proc flag updatesShauren
2022-02-10Core/Spells: Implemented using db2 PositionFacing for SPELL_EFFECT_LEAP_BACKShauren
2022-02-10Core/Auras: Implemented ProcFlags2Shauren
2022-02-10Core/Spells: Add type safety to proc related functions - using enum arguments...Shauren
2022-02-09Core/Spells: Load entire proc flags array from db2Shauren
2022-02-09Core/Utils: Extract template base class out of flag128Shauren
2022-02-08Core/Spells: Pass cast item level to triggered spellsShauren
2022-02-08Core/Spells: Fixed TARGET_UNIT_TARGET_ALLY_OR_RAID targetingShauren
2022-02-07Core/Spells: Implement CAST_FLAG_EX_IGNORE_COOLDOWN - causes spells to not au...Seyden
2022-02-07Core/Spells: Implement SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA (#27714)Aqua Deus
2022-02-06Core/Spells: Do not register instant spells in Unit current spell containers ...Shauren
2022-02-06Core/Spells: fix a possible crash when a target that has been focused during ...Ovah
2022-02-06Core/Spells: cleaned up and improved spell focusing behavior (PR #25440)Ovah
2022-02-06Core/Spells: Do not reset periodic timer for stacking DoTs on recastKeader
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-05Core/Misc: Convert leftover DatabaseTransactions-by-reference (pass them by v...Treeston
2022-02-05Core/Spells: Implemented PROC_ATTR_CANT_PROC_FROM_ITEM_CASTKeader
2022-02-05Core/Players: Directly store PlayerSpell in m_spells, not as pointerShauren
2022-02-04Core/Misc: DBC std::array refactors, and |Hachievement unit testsTreeston
2022-02-04Core/Spell: Fix name clashing between local variables and class member fields...Giacomo Pozzoni
2022-02-04Core/Misc: Fix issues reported by static analysis (#25351)Giacomo Pozzoni
2022-02-02Core/Spells: Implement SPELL_EFFECT_TRIGGER_SPELL delay (stored in MiscValue)Shauren
2022-02-02Core/Spells: Correct implementation of SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC...Shauren
2022-02-02Core/Pets: Updated pet summoning for latest client version (5 Call Pet spells...Shauren
2022-01-31Core/Pets: Fixed crash happening when current pet is forcibly removed while b...Shauren
2022-01-31Core/Spells: Fix summoning warlock pets in case that pet has never been summo...Shauren
2022-01-31Core/Spells: Fix summoning SUMMON_PET type petsShauren
2022-01-31Core/Pets: Pet management refactoring (#25191)Shauren
2022-01-30Core/Scripts: Expose IsCrit to hit hooks for spell scriptsShauren
2022-01-27Scripts/Spells: Fix shaman Earthquake (#27620)Robingad
2022-01-26Core/Spells: Mark constructors of Spell/AuraScript handlers as explicit (#25248)Peter Keresztes Schmidt
2022-01-26Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2022-01-24Scripts/Quest: Force of Neltharaku quest credit (#24807)Trond B. Krokli
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/EventProcessor: std::chrono-ify the remaining public APICarbenium
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-23Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2022-01-23Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2022-01-23Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
2022-01-23Core/Misc: Replace boost::optional with std::optional part 2Shauren
2022-01-23Core/Misc: Replace boost::optional with std::optional (#25047)Peter Keresztes Schmidt
2022-01-23Core/Spells: Check a few aura effects for determining if should be negative (...Gildor
2022-01-23Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)Giacomo Pozzoni
2022-01-22Core/Auras: Named new proc flags (#27655)Aqua Deus