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Spells
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Author
2022-02-16
Core/Auras: Fix SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC for effects mechanics...
Aqua Deus
2022-02-16
Core/Auras: Implement SPELL_AURA_MOD_ENVIRONMENTAL_DAMAGE_TAKEN (#27781)
Aqua Deus
2022-02-14
Core/Spells: Fixed spell Launch phase being handled at incorrect time for spe...
Shauren
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-12
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...
Shauren
2022-02-10
Core/Spells: Ignore existing cooldown for spells using TRIGGERED_IGNORE_SPELL...
Shauren
2022-02-10
Core/Auras: Proc flag updates
Shauren
2022-02-10
Core/Spells: Implemented using db2 PositionFacing for SPELL_EFFECT_LEAP_BACK
Shauren
2022-02-10
Core/Auras: Implemented ProcFlags2
Shauren
2022-02-10
Core/Spells: Add type safety to proc related functions - using enum arguments...
Shauren
2022-02-09
Core/Spells: Load entire proc flags array from db2
Shauren
2022-02-09
Core/Utils: Extract template base class out of flag128
Shauren
2022-02-08
Core/Spells: Pass cast item level to triggered spells
Shauren
2022-02-08
Core/Spells: Fixed TARGET_UNIT_TARGET_ALLY_OR_RAID targeting
Shauren
2022-02-07
Core/Spells: Implement CAST_FLAG_EX_IGNORE_COOLDOWN - causes spells to not au...
Seyden
2022-02-07
Core/Spells: Implement SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA (#27714)
Aqua Deus
2022-02-06
Core/Spells: Do not register instant spells in Unit current spell containers ...
Shauren
2022-02-06
Core/Spells: fix a possible crash when a target that has been focused during ...
Ovah
2022-02-06
Core/Spells: cleaned up and improved spell focusing behavior (PR #25440)
Ovah
2022-02-06
Core/Spells: Do not reset periodic timer for stacking DoTs on recast
Keader
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-05
Core/Misc: Convert leftover DatabaseTransactions-by-reference (pass them by v...
Treeston
2022-02-05
Core/Spells: Implemented PROC_ATTR_CANT_PROC_FROM_ITEM_CAST
Keader
2022-02-05
Core/Players: Directly store PlayerSpell in m_spells, not as pointer
Shauren
2022-02-04
Core/Misc: DBC std::array refactors, and |Hachievement unit tests
Treeston
2022-02-04
Core/Spell: Fix name clashing between local variables and class member fields...
Giacomo Pozzoni
2022-02-04
Core/Misc: Fix issues reported by static analysis (#25351)
Giacomo Pozzoni
2022-02-02
Core/Spells: Implement SPELL_EFFECT_TRIGGER_SPELL delay (stored in MiscValue)
Shauren
2022-02-02
Core/Spells: Correct implementation of SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC...
Shauren
2022-02-02
Core/Pets: Updated pet summoning for latest client version (5 Call Pet spells...
Shauren
2022-01-31
Core/Pets: Fixed crash happening when current pet is forcibly removed while b...
Shauren
2022-01-31
Core/Spells: Fix summoning warlock pets in case that pet has never been summo...
Shauren
2022-01-31
Core/Spells: Fix summoning SUMMON_PET type pets
Shauren
2022-01-31
Core/Pets: Pet management refactoring (#25191)
Shauren
2022-01-30
Core/Scripts: Expose IsCrit to hit hooks for spell scripts
Shauren
2022-01-27
Scripts/Spells: Fix shaman Earthquake (#27620)
Robingad
2022-01-26
Core/Spells: Mark constructors of Spell/AuraScript handlers as explicit (#25248)
Peter Keresztes Schmidt
2022-01-26
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2022-01-24
Scripts/Quest: Force of Neltharaku quest credit (#24807)
Trond B. Krokli
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-24
Core/EventProcessor: std::chrono-ify the remaining public API
Carbenium
2022-01-24
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2022-01-23
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-23
Core/Time: Rename GetGameTime{System, Steady}Point methods
Treeston
2022-01-23
Core/Misc: Replace boost::optional with std::optional part 2
Shauren
2022-01-23
Core/Misc: Replace boost::optional with std::optional (#25047)
Peter Keresztes Schmidt
2022-01-23
Core/Spells: Check a few aura effects for determining if should be negative (...
Gildor
2022-01-23
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)
Giacomo Pozzoni
2022-01-22
Core/Auras: Named new proc flags (#27655)
Aqua Deus
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