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path: root/src/server/game/Time
AgeCommit message (Expand)Author
2025-09-08Core/Time: Initialize all GameTime fields at server startupShauren
2025-01-07Core/Time: Fixed WowTime operator<=>Shauren
2024-05-23Core/Spells: Fixed gcc 14 buildShauren
2023-11-21Core/Calendar: Implement different timezone support for ingame calendarShauren
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-01-23Core/Misc: Code cleanupjackpoz
2022-01-23Core/Metric: Add more metrics about World::Update() loop (#25098)Giacomo Pozzoni
2022-01-23Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
2021-12-05Core/Misc: Fix static analysis issues reported by Coverityjackpoz
2021-08-16Core/Misc: Fix cherry-pick errorsShauren
2021-04-20Core/Misc: New function in GameTime allowing selecting std::chrono clock type...Shauren
2021-04-16Core/Misc: Fix cherry-pick errorsShauren
2021-04-15Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-04-27Core/Misc: Fix static analysis issuesjackpoz
2020-01-02New YearAokromes
2019-08-24Core/Time: Add function returning tm* structure to GameTimeShauren
2019-08-17Core/Game: fix dynamic linkingariel-
2019-08-17Core/Misc: remove unneeded semicolonariel-
2019-08-17Core/Game: fix non-pch includeariel-
2019-08-17Ensure that all actions are compared to fixed point in time (ie. world update...xinef1