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AgeCommit message (Expand)Author
2017-07-06Core/Auras: Implement SPELL_AURA_DETECT_AMORE (#19955)Gustavo
2017-07-06Formation idle: Remove more shitty code. Fixes #19995 for real this time.treeston
2017-07-06Fix formation follow. Closes #19995.treeston
2017-07-03Core/Combat: Fixed issues with creatures sometimes entering combat with frien...treeston
2017-07-03adjust CreatureGroups to use cmangos flags (for already-supported values, no ...treeston
2017-07-03Fix an issue that was causing all creature group members to assist each other...treeston
2017-07-03Two more refactors I missed for #19930. Last ones for now, I promise.treeston
2017-07-03Some more refactoring prep for combat/threat (#19930).treeston
2017-07-03Creatures now release spell focus on projectile launch (for spells that have ...treeston
2017-07-01Nopch fixShauren
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-28Combat/threat rewrite prep - merge RBAC/DB changes.treeston
2017-06-27Proper client timeout detection (#19906)Treeston
2017-06-25Core/Creature: Implement Mangos GroupAI flags (allows formation without follo...Rushor
2017-06-24Core/Entities: Extend combo point system to all Units and fix numerous quirks...Treeston
2017-06-24Core/Spells: fix runtime log spamariel-
2017-06-24Core/Movement: silence warningariel-
2017-06-24Core/Movement: New names for a few spline flagsariel-
2017-06-22Buildsystem: Minor PCH building changesShauren
2017-06-21Core/Maps: Fixed initializing instance free ids when compiled with WITH_CORED...Shauren
2017-06-20Core/Spells: fixed crashariel-
2017-06-20Core/Globals: fix VS2015 buildariel-
2017-06-19Core/Achievement: fix linkingariel-
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-20Fix an overly strict check that was causing guardians to evade loop. Also mak...treeston
2017-06-19Core: fix warningariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-19Core/Misc: Cleanup worldserver/authserver main() functions to run destructors...Shauren
2017-06-19Core/Misc: Added Creature::CanGiveExperience helper functionjoschiwald
2017-06-18Core/Spells: Fixed range issue with Killing SpreeKeader
2017-06-18Revert "Cross-check client-submitted fall time with server-measured time. Whe...treeston
2017-06-17Cross-check client-submitted fall time with server-measured time. When excess...Treeston
2017-06-17Correct some missing auth DB changes from b59ca1c.treeston
2017-06-1630ac4f5 follow-up. (Finally, Keader. Finally.)treeston
2017-06-16Fix an issue where temp summons were ignoring m_regenHealth. (Hi Keader.)treeston
2017-06-15Group creation again (follow-up to 132538d). Groups now only disband if all m...treeston
2017-06-15Fixes to all-reputation and all-skill custom option handling:treeston
2017-06-15Core/Player: Keep shared quests through map changes instead of getting stuck ...Cannix
2017-06-14Core/Entities Allow DynamicObjects with UNIT_FLAG_IMMUNE_TO_PC to select targ...Gustavo
2017-06-14Core/Spells Allow bosses to receive KnockBack under certain conditions (#19312)Gustavo
2017-06-14Modify group invite behavior while creating group to be blizzlike: (#19870)Treeston
2017-06-12Add new command 'npc showloot'. Does exactly what it says on the tin.treeston
2017-06-12dynamic_spawning conflict avoidance, part deux: World.h enumstreeston
2017-06-12- Add new commands .group set assistant, .group set maintank and .group set m...treeston
2017-06-12Make some adjustments to .summon and .group summon behavior to make them more...treeston
2017-06-11Core/Scripts: fix some /W4 warningsariel-
2017-06-11Core/OutdoorPvP: refactor using Position and Quat to pack parametersariel-
2017-06-11Core/Spell: fix some spells that shouldn't allow stealth or invisibilityariel-
2017-06-10Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGEariel-
2017-06-10So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston