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path: root/src/server/game
AgeCommit message (Expand)Author
2019-06-06Core/Logs: Allow to log startup logs into Database appenderjackpoz
2019-06-05Scripts/ZulGurub: general instance related refactoring/updatingccrs
2019-06-05Core/Logging: Split logs for unknown and zero triggered spells (#23180)ForesterDev
2019-06-02Core/SAI: add action_param3 to SMART_ACTION_REMOVEAURASFROMSPELL to allow it ...Wyrserth
2019-06-01Core/Map: Don't log errors about Area ID 0jackpoz
2019-06-01Core/Groups: do not allow lfg groups to change the loot mode (#23336)Ovah
2019-05-31Core/Misc: Headers cleanupjackpoz
2019-05-31Core/Misc: Fix static analysis issuesGiacomo Pozzoni
2019-05-31Scripts/Stratholme: Baron Rivendare rewrite (#22572)Nitair
2019-05-30Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...Wyrserth
2019-05-30Core/MovementGenerator: Add more details to assertsjackpoz
2019-05-30Core/Script: add script hook to allow overriding of a vehicle passenger's exi...Wyrserth
2019-05-29Core/Channel: Sanitize channel namesjackpoz
2019-05-29Core/Channel: Fix CRT Debug Assert triggered with invalid channel namesjackpoz
2019-05-29Core/Movement: Fix assertion triggered in SplineChainMovementGeneratorGiacomo Pozzoni
2019-05-27Core/Players: out of range group updates will now get sent every 5 seconds in...Ovah
2019-05-26Core/GameObjects: goober gameobjects may reset only if they have a lock id or...Ovah
2019-05-26Core/SmartAI: Improve SMART_EVENT_GOSSIP_HELLOjackpoz
2019-05-25Core/Weather: Define WEATHER_STATE_DRIZZLE stateKittnz
2019-05-24Core/Spells: Fix spells with Health Leech effect, now check damage absorb whe...Gildor
2019-05-24Core/SmartAI: Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVENT_SUMMON_DESP...jackpoz
2019-05-233.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2019-05-23Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNEDjackpoz
2019-05-23Core/GameObjects: Validate rotation quaternion at startupShauren
2019-05-19Core/PetAI: apply some movement related correctionsccrs
2019-05-19Core/Handlers: apply some movement related correctionsccrs
2019-05-19Core/Handlers: random PetHandler cosmetics & codestyleccrs
2019-05-19Core/Movement: move DelayedAction into MotionMaster and add a couple definesccrs
2019-05-18Core/Packet: Clean up packet creationjackpoz
2019-05-18Core/Misc: Fix static analysis issues reported by Coverityjackpoz
2019-05-18Spell/Scripts: Add cooldown for Arcano-Scorp spellsKillyana
2019-05-17Core/Scripts: implement a PlayerScript hook called when a quest's objective r...Wyrserth
2019-05-17Core/Spell: add proper cooldowns to some spells used by vehicles (#23260)Wyrserth
2019-05-17Build: fix variable order initialization errorccrs
2019-05-17Core/Movement: implement MotionMasterDelayedAction validatorccrs
2019-05-17Core/AI: PetAI method reorderingccrs
2019-05-16Core/PetAI: apply some movement related correctionsccrs
2019-05-16Core/PlayerAI: apply some movement related correctionsccrs
2019-05-16Core/Misc: remove incorrect ClearUnitState calls related to movementccrs
2019-05-15Core/Creature: equipment_id field on creature table is not working correctly,...Aokromes
2019-05-15Core/AI: couple movement related corrections in FollowerAIccrs
2019-05-15Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAIccrs
2019-05-15Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...ccrs
2019-05-15Core/AI: logs, codestyle & cosmetics standarizationccrs
2019-05-15Core/AI: silence a freaking annoying VS IntelliSense warningccrs
2019-05-15Core/AI: variable naming standarizationccrs
2019-05-11Core/Misc: Fix GCC 8 warningjackpoz
2019-05-10Core/Movement: Use correct root checkShauren
2019-05-10Core/Movement: Prevent rooted units from fallingShauren
2019-05-10Core/Spells: Return CheckCast result from CastSpell (#23236)brotalnia