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AgeCommit message (Expand)Author
2017-04-11Core/Misc: pch fixes pt 2ariel-
2017-04-11Core/Creature: fix integer overflow in Creature::Update leading to endless th...ariel-
2017-04-11Core/Misc: fix non-pch buildariel-
2017-04-11Core/Loot: implement Loot Item Storage (#19018)xinef1
2017-04-11Core/Movement: correct no point recalculation on speed change in TargetedMove...ccrs
2017-04-10Core/Unit: fix crash on magic school autoattacksariel-
2017-04-10Core/Unit: cleanup and minor fixes of miss and resist calculationsariel-
2017-04-09Core/Misc: fix static analysis issuesariel-
2017-04-09Core/Quest: fix RewardNextQuest being used to condition previous quests in chainariel-
2017-04-09Core/Movement: FormationMovementGeneratorccrs
2017-04-08Core/Achievement: fix bad lookup of ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED...ariel-
2017-04-08Core/Misc: Fix static analysis issuesjackpoz
2017-04-07Core/Spells: Fixed Chilled to the BoneKeader
2017-04-07[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)ccrs
2017-04-06Core/Player: fix weapon dependent aura talents not applied on talent learnariel-
2017-04-04Core/GameObject: fix unitialized member on GameObjectDataariel-
2017-04-04Core/Creature: fix uninitialized member on CreatureDataariel-
2017-04-03Core/Auction: wrap item deletions from AHBot auction on a transactionariel-
2017-04-03Core/AHBot: fix price calcariel-
2017-04-03Core/AHBot: fixed assert checkariel-
2017-04-03Core/Spell: don't set scaleAura for some special spellsariel-
2017-04-03Core/AHBot: fix a typoariel-
2017-04-03Core/AHBot: Refactor of AuctionHouseBotSeller:ariel-
2017-03-31Core/ScriptReloadMgr: Fixed scripts hot swapping on OS X (#19365)S.V
2017-03-31Revert "Core/Battlegrounds: disable health regen for battleground vehicles (#...ariel-
2017-03-31Core/Scripts: Fix a logic fail that overriden the script of an entity that ch...ariel-
2017-03-29Core/Battlegrounds: disable health regen for battleground vehicles (#19183)Gustavo
2017-03-28Core/AI: Build fixariel-
2017-03-28Core/AI: AreaBoundary refactorariel-
2017-03-27Core/Creature: added CREATURE_FLAG_EXTRA_GHOST_VISIBILITY to allowed db flags...ariel-
2017-03-27Core/Global: reserve storage for script names vectorariel-
2017-03-27Added new creature extra flag which makes npc visible only to dead unitsxinef1
2017-03-26Core/Gameobject: remove virtual from GetScriptId, it's not overridenariel-
2017-03-26Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...tkrokli
2017-03-26Typo fixAokromes
2017-03-26Core/Scripts: Add support for spawn specific C++ scriptsAokromes
2017-03-26Core/SmartAI: Missing parts on previous commitAokromes
2017-03-25Core/Auras: fix a deleted memory access crashariel-
2017-03-25Fix warningccrs
2017-03-25Core/Movement: 96f4c7c followupccrs
2017-03-25Core/MotionMaster: cleanup use of _expireListccrs
2017-03-25Core/Unit: cleanup UnitState enumccrs
2017-03-25Core/Movement: cleanup MovementGeneratorTypeccrs
2017-03-24Core/Scripts: minor fixes in boss_the_lich_king (#19311)Gustavo
2017-03-23Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORYAokromes
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2017-03-21Core/Misc: remove some weird and unneeded codeariel-
2017-03-21Core/Creatures: Fixed GMs being considered in party/raid with nearby creature...S.V
2017-03-21Fixed dynamic linking (#19341)Sebastien Levy
2017-03-21Core/Misc: fix dynamic linkingariel-