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AgeCommit message (Expand)Author
2025-01-25Core/Items: Fixed item spell charge slot indexingShauren
2025-01-24Core/Spells: Prevent even more cases of sending aura update packets for auras...Shauren
2025-01-24Core/Objects: Removed type casts before accessing WorldObject::m_Events that ...Shauren
2025-01-24Core/Spells: Remove hacks related to TARGET_DEST_NEARBY_DB and DB data (#30626)Aqua Deus
2025-01-23Core/Spells: Prevent sending aura update packets for auras that aren't visibl...Shauren
2025-01-23Core/Spells: Added AttributesEx15 for serverside spells (#30632)Meji
2025-01-21Core/Spells: Reimplemented target type 106 as random point from points predef...Shauren
2025-01-20Scripts/Spells: Use Spell::GetPowerTypeCostAmount where possible instead of i...Shauren
2025-01-20Core/Spells: Replace SpellTargetPosition structure with WorldLocationShauren
2025-01-20Core/Spells: Exclude TriggerCastFlags that can be set for non-triggered spell...Shauren
2025-01-19Core/Misc: Added float chrono typedefsShauren
2025-01-18Core/Spells: Add summoned DynamicObject to casters ChannelObjects if spell is...Shauren
2025-01-17Core/Misc: Remove return type std::enable_if based SFINAEShauren
2025-01-16Core/Spells: Added aoe target cap for demon hunter talent "Fel Barrage" (#30554)Aqua Deus
2025-01-16Core/Misc: Remove unneccessary structure packing and one unused enumShauren
2025-01-15Scripts/Spells: Implement demon hunter talent "Essence Break" (#30555)Aqua Deus
2025-01-14Scripts/Spells: Implement demon hunter talent "Inner Demon" (#30562)Aqua Deus
2025-01-14Scripts/Spells: Fixed Sigil of Chains visualShauren
2025-01-14Core/Spells: Fixed SPELL_AURA_IGNORE_SPELL_COOLDOWN - don't start cooldown fo...Shauren
2025-01-13Core/Spells: DynamicObject auras will now use the largest radius found in SPE...Shauren
2025-01-13Core/Spells: Allow persistent area auras to apply all of their effects upon c...CraftedRO
2025-01-12Core/Spells: send rune cooldowns even after miss to match sniff dataOvahlord
2025-01-12Core/Spells: corrected refunding runes - they don't get put on a cooldown and...Ovahlord
2025-01-12Core/Spells: Don't grant runic power when death knight abilities that do it u...Shauren
2025-01-11Core/Players: Fix resurrection timer missing if logging in while dead (#30598)Frostshake
2025-01-11Core/Spells: fixed power check for runes when casting spells - these have the...Ovahlord
2025-01-10Core/Spells: Fixed crashes with spells using SPELL_EFFECT_ENCHANT_ITEM/SPELL_...Shauren
2025-01-10Core/Conditions: Allow conditions for seen object in CONDITION_SOURCE_TYPE_OB...ModoX
2025-01-10Core/AreaTriggers: Replace fixed movement times in database for areatriggers ...Shauren
2025-01-09Core/Auras: Use UnitListSearcher instead of WorldObjectListSearcher when sear...Shauren
2025-01-09Core/Spells: Replace MAX_SPELL_EFFECTS loop limits with correct upper bound d...Shauren
2025-01-09Core/Auras: Make iteration over Aura::GetAuraEffects safe by automatically sk...Shauren
2025-01-09Core/Auras: Fixed sending amounts for effects that need it, aren't first and ...Shauren
2025-01-09Core/DataStores: Delay building all DB2Manager containers after loading hotfi...Shauren
2025-01-08Core/AreaTriggers: Don't suppress TimeToTarget changes in values update on mo...Shauren
2025-01-07Fix nopch buildShauren
2025-01-07Core/Misc: Removed GetClassName preprocessor hackShauren
2025-01-07Core/Network: Simplify worldserver port configuration: removed InstanceServer...Shauren
2025-01-07Core/Time: Fixed WowTime operator<=>Shauren
2025-01-06Core/DataStores: Define new taxi node flagsShauren
2025-01-05Codestyle fixShauren
2025-01-05Core/Grids: Modernize TypeContainer with variadic templateShauren
2025-01-05Core/Grids: Add missing changes to commit e245e8ad124cee19d35e4f67f7aed4dcc87...Shauren
2025-01-05Core/Grids: Minor Grid/NGrid refactor - make TypeMapContainer be its direct t...Shauren
2025-01-05Scripts/Spells: Implemented several enhancement shaman resource related talen...Shauren
2025-01-04Core/Auras: Allow some whitelisted spells to update effect values of non-pass...Shauren
2025-01-04Core/Misc: Implemented spawn tracking (#30247)Meji
2025-01-03Core/Objects: Use span/array instead of vector for raw ObjectGuid manipulationsShauren
2025-01-03Core/Database: Added std::span based functions to Field and PreparedStatementShauren
2025-01-02Core/Auras: Fixed aura stacks being reset to default max stack size when modi...Shauren