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2024-03-27
Core/GameObjects: Implement destructible_hitpoint table to store health info ...
Jeremy
2023-10-03
Core/GameObject: Implement ControlZone gameobject type (#29320)
Jeremy
2023-05-09
Core/Battlegrounds: Moved AreaSpiritHealer resurrection handling to respectiv...
Jeremy
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-07-24
Core/Maps: Removed MapInstanced - no longer neccessary for grid data referenc...
Shauren
2022-07-19
Core/Battlefields: Refactor Battlefield creation to be linked to host map cre...
Shauren
2022-07-14
Core/WorldStates: Move custom worldstates to separate table and move saving w...
Shauren
2022-07-07
Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
Shauren
2022-06-27
Core/WorldStates: Migrate Tol Barad worldstates to new system
Shauren
2022-06-26
Core/WorldStates: Migrate Wintergrasp worldstates to new system
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-01-23
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-07
Core/Battlefield: Move SendInitWorldStatesTo to Battlefield class
Carbenium
2022-01-07
Scripts/Battlefield: Move npc_wg_give_promotion_credit script to BattlefieldWG
Carbenium
2022-01-07
Battlefields: Move BF scripts out of game
Carbenium