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https://github.com/TrinityCore/TrinityCore.git @ 2025-09-28T22:01:01Z
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Author
2025-07-27
Core/Commands: Fixed .debug moveflags not changing movement flags
Shauren
2025-07-27
Core/Commands: Remove temporary set with custom comparator from .debug object...
Shauren
2025-02-01
Core/Commands: Fixed .debug guidlimits output for creature guids
Shauren
2024-03-28
Core/Battlegrounds: Move to scripts (#29799)
Jeremy
2024-03-27
Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832)
Meji
2023-08-22
Build: Support ASAN on msvc
Shauren
2023-08-14
Scripts/Commands: Implemented .debug play objectsound command
ModoX
2023-06-26
Core/Conditions: Replaced Player argument to world state expression checking ...
Shauren
2023-06-12
Core/AreaTriggers: Implement visibility of serverside areatriggers with .debu...
Shauren
2023-05-26
Core/Commands: Added .debug playercondition command
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-10-17
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Shauren
2022-10-04
Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new ...
Shauren
2022-07-24
Core/Maps: Removed MapInstanced - no longer neccessary for grid data referenc...
Shauren
2022-07-19
Core/Battlefields: Refactor Battlefield creation to be linked to host map cre...
Shauren
2022-07-14
Core/WorldStates: Move custom worldstates to separate table and move saving w...
Shauren
2022-05-25
Core/GameObjects: Transport (type 11) improvements
Shauren
2022-03-06
Core/Misc: Fix static analysis issues (#25924)
Giacomo Pozzoni
2022-03-06
Scripts/Commands: Improve ".debug objectcount"
jackpoz
2022-02-28
Core/Commands: Enable .debug loadcells on console and allow to load a specifi...
jackpoz
2022-02-27
[3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #2...
Treeston
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-11
Core/Misc: Optimize ChatCommand includes (include only where neccessary)
Shauren
2022-02-11
Core/Misc: Explicitly include required headers instead of relying on them to ...
Shauren
2022-02-08
Core/Objects: Use player as summoner for personal clones (#27716)
Seyden
2022-02-05
Core/ChatCommands: make ExactSequence more readable
Treeston
2022-02-05
Scripts/Commands: Convert remaining debug commands (PR #25429)
Peter Keresztes Schmidt
2022-02-04
Core/ChatCommands: C++17 cleanup (again) (PR #25323)
Treeston
2022-02-03
Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)
Peter Keresztes Schmidt
2022-02-02
Core/Warden: Add .debug warden force, allowing you to force specific warden c...
Treeston
2022-02-02
Scripts/Commands: Convert argument parsing of most debug commands to new syst...
Peter Keresztes Schmidt
2022-02-02
Scripts/Commands: Move .debug asan command bodies inside #ifdef ASAN
Treeston
2022-02-02
Core/ChatCommands: Move Trinity::ChatCommands::Variant from boost::variant to...
Treeston
2022-01-29
Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...
Shauren
2022-01-26
Scripts/Commands: Use enum type arg for HandleDebugAnimCommand (PR #25256)
Peter Keresztes Schmidt
2022-01-26
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2022-01-26
Scripts/Comamnds: Improve ".debug objectcount" command (#25208)
Giacomo Pozzoni
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Core/Misc: Replace boost::optional with std::optional part 2
Shauren
2022-01-23
Core/Misc: Replace boost::optional with std::optional (#25047)
Peter Keresztes Schmidt
2022-01-23
Core/DataStores: Port refactors from Update DBC field names to generated ones...
Peter Keresztes Schmidt
2022-01-06
Scripts/Commands: Add .debug objectcount <optional map id> chat command
jackpoz
2021-12-28
Core/Phasing: Implemented db spawns in personal phases (#26345)
Matan Shukry
2021-12-26
Core/Player: Initial War Mode support (#25926)
Matan Shukry
2021-12-18
Core/Pooling: Quest pooling rewrite: (PR#23627)
Treeston
2021-12-17
Core/AI: Finally move the "is creature engaged" flag to be a property of the ...
Treeston
2021-12-16
Scripts/Commands: Add .debug questreset to force daily/weekly/monthly quest r...
Treeston
2021-12-16
Core/Commands: Add .debug guidlimits <optional map id> chat command
jackpoz
2021-12-15
Scripts/Commands: update .wp commands to use orientation field from DB (PR #2...
ForesterDev
2021-12-12
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), s...
Treeston
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