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Author
2025-05-11
Scripts/Misc: Update ScriptPCH content to include most commonly headers
Shauren
2024-05-02
Core/Misc: Minor fixes in preparation to support fmt v10
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-07
Core/Misc: Replace enable_if overload selection with if constexpr
Shauren
2022-10-16
Core/Loot: Initial support for personal loot in gameobjects (non-instanced co...
Shauren
2022-07-24
Core/Maps: Removed MapInstanced - no longer neccessary for grid data referenc...
Shauren
2022-06-11
Core/Pools: Implemented pooling for instances
Shauren
2022-04-01
Core/Misc: Apply various cosmetic changes that were made to 3.3.5 branch when...
Shauren
2022-03-12
Core/Misc: Fix mac build
Shauren
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-02-27
[3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #2...
Treeston
2022-02-11
Core/Misc: Optimize ChatCommand includes (include only where neccessary)
Shauren
2022-02-11
Core/Misc: Explicitly include required headers instead of relying on them to ...
Shauren
2022-02-05
[3.3.5] Core/ChatCommands: Show error messages from argument parsers (PR #25443)
Treeston
2022-02-05
Core/ChatCommands: make ExactSequence more readable
Treeston
2022-02-05
Scripts/Commands: Convert argument parsing of .npc commands
Treeston
2022-02-05
Scripts/Commands: Convert argument parsing of gameobject commands
Treeston
2022-01-24
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2021-12-28
Core/Phasing: Implemented db spawns in personal phases (#26345)
Matan Shukry
2021-12-22
Core/Server: correct timestamp format for shutdown/restart notification broad...
ForesterDev
2021-12-14
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2021-12-02
Core/Object: Range check (#23179)
Jozef DĂșc
2021-11-21
Core/Commands: Fixed creature/gameobject move commands not updating which cel...
Shauren
2021-11-15
Add rotation to .gob info (#22723)
Rochet2
2021-10-14
Scripts/Commands: Demangled typeinfo of f7466c2 for gcc/cmake
Treeston
2021-10-14
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in a...
Treeston
2021-08-08
Core/GameObject: implemented gameobject_overrides table to change faction and...
ariel-
2021-06-21
Scripts/Commands: add AI/ScriptName to .gobject info (PR #21419)
Gooyeth
2021-05-16
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2021-04-15
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2020-08-23
Scripts/Commands: .npc delete and .gobj delete now work while the specified g...
Treeston
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-07-16
Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being op...
S.V
2020-04-03
nopch fix 2
Shauren
2020-01-02
New Year
Aokromes
2019-07-27
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-12-17
Core/Commands: Fixed .gobject move and turn
Shauren
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-03-25
Core/Commands: Allow modifying gameobject destructible state with .gobject se...
Shauren
2018-03-25
Core/Entities: Phasing rewrite
Shauren
2018-01-27
Core/Entities: Created factory methods to create new areatriggers, creatures ...
joschiwald
2018-01-10
Core/Entities: Remove phasemask
Shauren
2018-01-06
Core/Entities: Extended SpawnMask to 64 bit
joschiwald
2018-01-01
Update copyright note for 2018
vincent-michael
2017-07-22
Scripts/Commands: Fix trinity_string usage and enhance commands
Rochet2
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