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path: root/src/server/scripts/Commands/cs_npc.cpp
AgeCommit message (Expand)Author
2025-06-24Core/Commands: Enable setting linked aggro and formation movement with .npc a...Shauren
2025-05-13Core/Misc: Make string and string_view literal suffixes globally availableShauren
2025-02-23Core/Misc: Add a bunch of examples for 67418a1aeee9035234d304b5e9653b832488dd66Shauren
2024-12-29Core/Loot: Implemented automatic flagging of tracking quests from lootShauren
2024-08-26Core/Commands: Fix windows unicode escape sequence warningShauren
2024-08-26Core/Loot: Implemented currency lootShauren
2024-08-02Core/PacketIO: Updated to 11.0.0Shauren
2024-04-10Core/Entities: Fixed m_stringIds[0] invalidation when reloading creature_temp...Shauren
2024-03-30Core/Creatures: Changed the spawn health field in creature table to a percent...Meji
2024-01-30Core/Creatures: Move immunities to separate table and implemented setting imm...Shauren
2024-01-11Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...Shauren
2023-05-29Core/Creatures: Move creature difficulty specific data from creature_template...Meji
2023-03-30Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#2...Meji
2023-01-19Core/Scripts: Move EvadeReason outside of CreatureAI classShauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-07Core/Misc: Replace enable_if overload selection with if constexprShauren
2022-12-27Core/Creatures: Implement StringId for Creatures, a custom identifier to make...Seyden
2022-10-17Core/Loot: Implemented personal loot and tag sharing for non-boss lootShauren
2022-09-17Core/Loot: Simplify loot containersShauren
2022-09-01Core/Loot: Allocate Loot separately from objectsShauren
2022-05-25Core/GameObjects: Transport (type 11) improvementsShauren
2022-03-26Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlagsShauren
2022-03-12Core/Misc: Fix mac buildShauren
2022-03-11Core/Misc: Fix issues reported by static analysisjackpoz
2022-02-27[3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #2...Treeston
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-11Core/Misc: Optimize ChatCommand includes (include only where neccessary)Shauren
2022-02-11Core/Misc: Explicitly include required headers instead of relying on them to ...Shauren
2022-02-05[3.3.5] Core/ChatCommands: Show error messages from argument parsers (PR #25443)Treeston
2022-02-05Core/ChatCommands: make ExactSequence more readableTreeston
2022-02-05Scripts/Commands: Convert argument parsing of .npc commandsTreeston
2022-02-04Core/Common: Tokenizer -> Trinity::Tokenize (PR: #25327)Treeston
2022-01-26Core/ChatCommands: Add support for enum type arguments (PR #25242)Peter Keresztes Schmidt
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-04Core/Commands: Fixed .npc add overwriting existing spawns when used on transp...Shauren
2021-12-28Core/Phasing: Implemented db spawns in personal phases (#26345)Matan Shukry
2021-12-22Core/Server: correct timestamp format for shutdown/restart notification broad...ForesterDev
2021-12-21Core/Creature: Use proper name for wander distance. (#24133)ratkosrb
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-14Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-12Core/Commands: Fixed crash in .npc showlootShauren
2021-11-21Core/Commands: Fixed creature/gameobject move commands not updating which cel...Shauren
2021-11-18Scripts/Commands: Fix crash caused by .set npc model (#22877)Giacomo Pozzoni
2021-11-15Core/Misc: Partial merge of 3.3.5-dbedit:Treeston
2021-10-23Scripts/Commands: .npc info now includes react state infoTreeston
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-14Scripts/Commands: Demangled typeinfo of f7466c2 for gcc/cmakeTreeston
2021-10-14Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in a...Treeston
2021-10-07Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087)killerwife