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cs_npc.cpp
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Author
2025-06-24
Core/Commands: Enable setting linked aggro and formation movement with .npc a...
Shauren
2025-05-13
Core/Misc: Make string and string_view literal suffixes globally available
Shauren
2025-02-23
Core/Misc: Add a bunch of examples for 67418a1aeee9035234d304b5e9653b832488dd66
Shauren
2024-12-29
Core/Loot: Implemented automatic flagging of tracking quests from loot
Shauren
2024-08-26
Core/Commands: Fix windows unicode escape sequence warning
Shauren
2024-08-26
Core/Loot: Implemented currency loot
Shauren
2024-08-02
Core/PacketIO: Updated to 11.0.0
Shauren
2024-04-10
Core/Entities: Fixed m_stringIds[0] invalidation when reloading creature_temp...
Shauren
2024-03-30
Core/Creatures: Changed the spawn health field in creature table to a percent...
Meji
2024-01-30
Core/Creatures: Move immunities to separate table and implemented setting imm...
Shauren
2024-01-11
Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...
Shauren
2023-05-29
Core/Creatures: Move creature difficulty specific data from creature_template...
Meji
2023-03-30
Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#2...
Meji
2023-01-19
Core/Scripts: Move EvadeReason outside of CreatureAI class
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-07
Core/Misc: Replace enable_if overload selection with if constexpr
Shauren
2022-12-27
Core/Creatures: Implement StringId for Creatures, a custom identifier to make...
Seyden
2022-10-17
Core/Loot: Implemented personal loot and tag sharing for non-boss loot
Shauren
2022-09-17
Core/Loot: Simplify loot containers
Shauren
2022-09-01
Core/Loot: Allocate Loot separately from objects
Shauren
2022-05-25
Core/GameObjects: Transport (type 11) improvements
Shauren
2022-03-26
Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Shauren
2022-03-12
Core/Misc: Fix mac build
Shauren
2022-03-11
Core/Misc: Fix issues reported by static analysis
jackpoz
2022-02-27
[3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #2...
Treeston
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-11
Core/Misc: Optimize ChatCommand includes (include only where neccessary)
Shauren
2022-02-11
Core/Misc: Explicitly include required headers instead of relying on them to ...
Shauren
2022-02-05
[3.3.5] Core/ChatCommands: Show error messages from argument parsers (PR #25443)
Treeston
2022-02-05
Core/ChatCommands: make ExactSequence more readable
Treeston
2022-02-05
Scripts/Commands: Convert argument parsing of .npc commands
Treeston
2022-02-04
Core/Common: Tokenizer -> Trinity::Tokenize (PR: #25327)
Treeston
2022-01-26
Core/ChatCommands: Add support for enum type arguments (PR #25242)
Peter Keresztes Schmidt
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-04
Core/Commands: Fixed .npc add overwriting existing spawns when used on transp...
Shauren
2021-12-28
Core/Phasing: Implemented db spawns in personal phases (#26345)
Matan Shukry
2021-12-22
Core/Server: correct timestamp format for shutdown/restart notification broad...
ForesterDev
2021-12-21
Core/Creature: Use proper name for wander distance. (#24133)
ratkosrb
2021-12-21
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2021-12-14
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-12
Core/Commands: Fixed crash in .npc showloot
Shauren
2021-11-21
Core/Commands: Fixed creature/gameobject move commands not updating which cel...
Shauren
2021-11-18
Scripts/Commands: Fix crash caused by .set npc model (#22877)
Giacomo Pozzoni
2021-11-15
Core/Misc: Partial merge of 3.3.5-dbedit:
Treeston
2021-10-23
Scripts/Commands: .npc info now includes react state info
Treeston
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-14
Scripts/Commands: Demangled typeinfo of f7466c2 for gcc/cmake
Treeston
2021-10-14
Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in a...
Treeston
2021-10-07
Core/Unit: Name and implement UNIT_FLAG_NON_ATTACKABLE_2 (PR #22087)
killerwife
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