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path: root/src/server/scripts/Commands
AgeCommit message (Expand)Author
2016-11-07Core/Spell: make a distinction between triggered flags with debugging purpose...ariel-
2016-10-26Core/Spells: use DamageInfo struct to calc spell absorbs and resists, and use...ariel-
2016-10-07Core/Channel: revamp channel system (#17980)ariel-
2016-10-04Core/Spells: Implementation of QAston proc systemariel-
2016-09-09Core/Scripts: Enhance quest status hook by making it catch more status change...Rochet2
2016-09-03Core/Misc: calculate rotation fields from orientation in some places it's imp...ariel-
2016-08-29Whitespace clean-upGustavo
2016-08-20Core/Commands: Code cleanupjackpoz
2016-08-16Core/Scripts: allow ".debug arena" and ".debug battleground" commands to be i...ariel-
2016-08-11Core/Command: Check account password max lengthForesterDev
2016-08-06Scripts/Commands: Some adjustments to make shutdown commands more user-friendly.treeston
2016-08-04Scripts/Commands: Change "server shutdown" behaviorjackpoz
2016-08-03Scripts/Commands: Change "server shutdown" behaviorjackpoz
2016-07-30Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...ariel-
2016-07-30Core/Ticket System: Ticket comment visual output bugTomatoes
2016-07-30Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#1...ariel-
2016-07-16Core/Commands: Cooldown command should fall back to targeting self in case of...Shauren
2016-07-16Core/Commands: Allow .cooldown command to work on player petsShauren
2016-07-05Scripts/Commands: Fix build warningDDuarte
2016-07-05Scripts/Commands: Remove unused argument of .cometome commandDDuarte
2016-06-14Core/Commands: Implement .neargraveyard (find nearest graveyard from dbc). (#...xjose93
2016-05-27Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...Shauren
2016-05-27Merge branch '3.3.5' into creature_familyForesterDev
2016-05-25* DB/Graveyards: Added a comment field to describe the graveyards in `graveya...Aokromes
2016-05-17improve error messageForesterDev
2016-05-16fix buildForesterDev
2016-05-11Core/Maps - Improvements to Cinematic functionr00ty-tc
2016-05-10Scripts/Commands: Small QoL adjustmentstreeston
2016-05-08Core: Fixed warningVincent-Michael
2016-05-08Core/Commands: Cleanup in 0940f3e0776b58bd7abad472347da7d0dea2ac50Vincent-Michael
2016-05-08Core/Commands: Allowed .server idlerestart / idleshutdown / restart / shutdow...Vincent-Michael
2016-05-01Core/Spells: Fixed overwriting summon requestsIncorrect
2016-04-30Core/Scripts: Cleanup cs_modify.cppKarrokDC
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-04-14[Core/Maps] Activate creatures and objects during opening cinematics and othe...r00ty-tc
2016-04-12Core/Entities: Ported byte field offset naming from 6.xShauren
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-11Core/Game: Move scheduled map scripts counter methods into MapManagerNaios
2016-04-09Core/Commands: Prevent creating accounts containing '@' character with .accou...Shauren
2016-03-16Core: Remove whitespacesVincent-Michael
2016-03-16Merge pull request #16649 from ForesterDev/3.3.5blub
2016-03-15Core/Maps: Implement optional pre-loading of maps.r00ty-tc
2016-03-12Scripts: Added missing overridesVincent-Michael
2016-03-12Core/Commands: Added transport position for command .gpsVincent-Michael
2016-03-12Core/Misc: Partial port of d9f1d6466dbb16fdbc792fe42a92c18ec29dfb48 (refactor...Shauren
2016-03-09Scripts/Command: Solve several format exception crashes introduced in a recen...Nyeriah
2016-03-06Core: Backport 6.x realm changesDDuarte
2016-03-05Warning fixShauren
2016-03-05Core/Commands: Fixed a crash in .wp mod by @MagnifikatorShauren
2016-03-05Core/Commands: Fixed incorrect use of GetGUID instead of GetSpawnId in waypoi...Shauren