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Author
2016-11-07
Core/Spell: make a distinction between triggered flags with debugging purpose...
ariel-
2016-10-26
Core/Spells: use DamageInfo struct to calc spell absorbs and resists, and use...
ariel-
2016-10-07
Core/Channel: revamp channel system (#17980)
ariel-
2016-10-04
Core/Spells: Implementation of QAston proc system
ariel-
2016-09-09
Core/Scripts: Enhance quest status hook by making it catch more status change...
Rochet2
2016-09-03
Core/Misc: calculate rotation fields from orientation in some places it's imp...
ariel-
2016-08-29
Whitespace clean-up
Gustavo
2016-08-20
Core/Commands: Code cleanup
jackpoz
2016-08-16
Core/Scripts: allow ".debug arena" and ".debug battleground" commands to be i...
ariel-
2016-08-11
Core/Command: Check account password max length
ForesterDev
2016-08-06
Scripts/Commands: Some adjustments to make shutdown commands more user-friendly.
treeston
2016-08-04
Scripts/Commands: Change "server shutdown" behavior
jackpoz
2016-08-03
Scripts/Commands: Change "server shutdown" behavior
jackpoz
2016-07-30
Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...
ariel-
2016-07-30
Core/Ticket System: Ticket comment visual output bug
Tomatoes
2016-07-30
Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#1...
ariel-
2016-07-16
Core/Commands: Cooldown command should fall back to targeting self in case of...
Shauren
2016-07-16
Core/Commands: Allow .cooldown command to work on player pets
Shauren
2016-07-05
Scripts/Commands: Fix build warning
DDuarte
2016-07-05
Scripts/Commands: Remove unused argument of .cometome command
DDuarte
2016-06-14
Core/Commands: Implement .neargraveyard (find nearest graveyard from dbc). (#...
xjose93
2016-05-27
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...
Shauren
2016-05-27
Merge branch '3.3.5' into creature_family
ForesterDev
2016-05-25
* DB/Graveyards: Added a comment field to describe the graveyards in `graveya...
Aokromes
2016-05-17
improve error message
ForesterDev
2016-05-16
fix build
ForesterDev
2016-05-11
Core/Maps - Improvements to Cinematic function
r00ty-tc
2016-05-10
Scripts/Commands: Small QoL adjustments
treeston
2016-05-08
Core: Fixed warning
Vincent-Michael
2016-05-08
Core/Commands: Cleanup in 0940f3e0776b58bd7abad472347da7d0dea2ac50
Vincent-Michael
2016-05-08
Core/Commands: Allowed .server idlerestart / idleshutdown / restart / shutdow...
Vincent-Michael
2016-05-01
Core/Spells: Fixed overwriting summon requests
Incorrect
2016-04-30
Core/Scripts: Cleanup cs_modify.cpp
KarrokDC
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-04-14
[Core/Maps] Activate creatures and objects during opening cinematics and othe...
r00ty-tc
2016-04-12
Core/Entities: Ported byte field offset naming from 6.x
Shauren
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-04-11
Core/Game: Move scheduled map scripts counter methods into MapManager
Naios
2016-04-09
Core/Commands: Prevent creating accounts containing '@' character with .accou...
Shauren
2016-03-16
Core: Remove whitespaces
Vincent-Michael
2016-03-16
Merge pull request #16649 from ForesterDev/3.3.5
blub
2016-03-15
Core/Maps: Implement optional pre-loading of maps.
r00ty-tc
2016-03-12
Scripts: Added missing overrides
Vincent-Michael
2016-03-12
Core/Commands: Added transport position for command .gps
Vincent-Michael
2016-03-12
Core/Misc: Partial port of d9f1d6466dbb16fdbc792fe42a92c18ec29dfb48 (refactor...
Shauren
2016-03-09
Scripts/Command: Solve several format exception crashes introduced in a recen...
Nyeriah
2016-03-06
Core: Backport 6.x realm changes
DDuarte
2016-03-05
Warning fix
Shauren
2016-03-05
Core/Commands: Fixed a crash in .wp mod by @Magnifikator
Shauren
2016-03-05
Core/Commands: Fixed incorrect use of GetGUID instead of GetSpawnId in waypoi...
Shauren
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