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path: root/src/server/scripts/EasternKingdoms/MagistersTerrace
AgeCommit message (Expand)Author
2020-09-10Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2020-08-20Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2020-07-31Core/Misc: Fix static analysis issues (#25178)Giacomo Pozzoni
2020-07-28Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-18Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2020-07-14Scripts/Magisters Terrace: Use std::chrono::duration overloads of EventMap (#...Peter Keresztes Schmidt
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-06-07Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-02New yearAokromes
2019-05-233.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2019-02-20Scripts/MGT: Kael'thas intro can now be skipped when not killing the trash pa...Ovah
2019-02-15Core/Misc: Added lambda support to EventProcessorShauren
2019-02-01Scripts/Magister Terrace: Fixed a enum mistakeKeader
2019-01-30Core/Misc: Fixed shaman elementals and magister terrace first boss accessKeader
2019-01-28Make Travis Happy :)Keader
2019-01-28Scripts/Magister Terrace: Update InstanceScript and more fixesOvah
2019-01-28Build fix ³Keader
2019-01-28Build fix²Keader
2019-01-28Build fixKeader
2019-01-28Scripts/Magister Terrace: Felblood Kaelthas rewriteOvah
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-02-08Core/Scripts: Fixed tabs issues introduced in 5bef3e426aea37b0e7555f146037c58...Keader
2018-02-08Core/Scripts: Fixed possible crashs related with JustDiedKeader
2018-02-05Scripts/Magisters Terrace: Removed not allowed ENSURE_AI call from constructorsirikfoll
2018-01-13Core/Auras: removed caster dependency from coreariel-
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-11-25Misc: Kill trailing white spacesAokromes
2017-11-12Core/Misc: Fix static analysis issuesjackpoz
2017-11-12Core/Misc: Fix static analysis issuesjackpoz
2017-10-26some more cleanup (cbd025f follow-up)Treeston
2017-10-26Scripts/MagistersTerrace: Fix some crashes in Selin Fireheart. His script is ...Treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-05-23Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2017-05-02Core/Creature: drop method SetPositionccrs
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Misc: camelize GetFaction/SetFaction properlyariel-
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-02-10Scripts: Fix no-PCH build MKIINyeriah