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path: root/src/server/scripts/EasternKingdoms/MagistersTerrace
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2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-02-08Core/Scripts: Fixed tabs issues introduced in 5bef3e426aea37b0e7555f146037c58...Keader
2018-02-08Core/Scripts: Fixed possible crashs related with JustDiedKeader
2018-02-05Scripts/Magisters Terrace: Removed not allowed ENSURE_AI call from constructorsirikfoll
2018-01-13Core/Auras: removed caster dependency from coreariel-
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-11-25Misc: Kill trailing white spacesAokromes
2017-11-12Core/Misc: Fix static analysis issuesjackpoz
2017-11-12Core/Misc: Fix static analysis issuesjackpoz
2017-10-26some more cleanup (cbd025f follow-up)Treeston
2017-10-26Scripts/MagistersTerrace: Fix some crashes in Selin Fireheart. His script is ...Treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-05-23Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2017-05-02Core/Creature: drop method SetPositionccrs
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Misc: camelize GetFaction/SetFaction properlyariel-
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-02-10Scripts: Fix no-PCH build MKIINyeriah
2016-02-10Scripts: Fix no-PCHNyeriah
2016-02-10Scripts/Magister's Terrace: Script Kalecgos' appearance after using the Scrye...Nyeriah
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-07Core/Unit: Add Unit::KillSelf() overloadjackpoz
2015-10-31Core/Misc: removed some useless map checksjoschiwald
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Entities: Use new PackedGuid classShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-08-31Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-07-19Scripts/MagistersTerrace: reworked Selin FireheartMitchesD
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-07-06Scripts/Magister's Terrace: Fixed typo in SetEncounterStateShauren
2014-06-27Scripts/MagistersTerrace: fix possible crashjoschiwald
2014-06-26Script/MagistersTerrace: Fix fail in 27f28552489bab153d5c4717ce48e31496b4c43fVincent-Michael
2014-06-26Core: Fix warnings and kill again whitespace ...Vincent-Michael