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ScarletEnclave
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Commit message (
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Author
2015-04-05
Add missing override keyword in scripts
Carbenium
2015-02-11
Scripts/ScarletEnclave: Add missing WorldObject parameter for Talk() overload...
Noeliel
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-26
Scripts: replaced various Location struct defines with proper Position or G3D...
joschiwald
2014-09-18
Core/Texts: added TextRange parameter to creature_text
joschiwald
2014-09-15
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
Shauren
2014-09-15
Core/Scripts: Changed GetGUID/SetGUID script hooks to operate on ObjectGuid c...
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-07
Core: Remove again whitespace (meh :/)
Vincent-Michael
2014-09-03
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-08-31
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-08-28
Scripts/Quest: Fix some movement stuff for Quest "Death Comes From On High"
Vincent-Michael
2014-08-26
Scripts: Correct despawn time of multiple objects
DDuarte
2014-08-09
Scripts/Misc: Fix static analysis issues
jackpoz
2014-07-22
Core/Misc: Replace rand() calls with SFMT
jackpoz
2014-05-24
Core/Misc: Fix typo
jackpoz
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-04-20
Core/Misc: Check GetVictim() for NULL before dereferencing it
jackpoz
2014-04-19
Core/Misc: Ensure GetVictim() returns a valid reference when expected
jackpoz
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-10-22
Scripts/Misc: Coding Style unification? (by Aokromes)
Vincent_Michael
2013-09-21
Scripts/ScarletEnclave: Fix uninitialized values in Highlord Darion Mograine
jackpoz
2013-08-19
Scripts: Random script fixes and code optimizations
joschiwald
2013-08-18
Misc: replace Unit::GetPlayer with ObjectAccessor::GetPlayer and some cosmeti...
joschiwald
2013-07-08
Scripted: Some cleanups + ninja changes
Vincent-Michael
2013-07-06
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
Nay
2013-07-04
Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_
Vincent-Michael
2013-06-22
Scripts: Fix some typos
Vincent-Michael
2013-06-22
Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...
Vincent-Michael
2013-06-11
Core: More Function Renaming.
Malcrom
2013-06-11
Core: Some function renaming.
Malcrom
2013-05-13
Core/Logging: Performance-related tweaks to logging system
Spp
2013-04-16
Fix some creature text runtime errors
Gacko
2013-04-12
Scripts/Quest: Fix "Massacre At Light's" after recent vehicle changes and dro...
joschiwald
2013-03-21
Core/Scripts: Removed CAST_PLR define
Spp
2013-03-08
First step of comment style refactoring to doxygen-style.
Nefarion
2013-02-19
Core/Scripts: Removed useless const modifier on method parameters accepting p...
Shauren
2013-02-18
Core/NPCs: Refactor equipments
Nay
2013-01-30
Script/ToCr: Fix crash for lord jaraxxus Mistress Kiss + cleanup
Vincent_Michael
2013-01-28
Core/Quest: Bloody Breakout
Gacko
2013-01-14
Core/Misc: Apply codestyle to multiple files
Spp
2013-01-13
Fix nonpch build and warning. Move script to spell_quest.cpp
Gacko
2013-01-07
Core/Scripting: Move some text to creature text.
Malcrom
2013-01-02
Core/Scripting: Some file name updates.
Malcrom
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-27
Core/Misc: Random changes here and there to minimize differences with 4.3.4 b...
Spp
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