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path: root/src/server/scripts/EasternKingdoms/ScarletEnclave
AgeCommit message (Expand)Author
2015-04-05Add missing override keyword in scriptsCarbenium
2015-02-11Scripts/ScarletEnclave: Add missing WorldObject parameter for Talk() overload...Noeliel
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-26Scripts: replaced various Location struct defines with proper Position or G3D...joschiwald
2014-09-18Core/Texts: added TextRange parameter to creature_textjoschiwald
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-15Core/Scripts: Changed GetGUID/SetGUID script hooks to operate on ObjectGuid c...Shauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core: Remove again whitespace (meh :/)Vincent-Michael
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-08-31Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-08-28Scripts/Quest: Fix some movement stuff for Quest "Death Comes From On High"Vincent-Michael
2014-08-26Scripts: Correct despawn time of multiple objectsDDuarte
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-05-24Core/Misc: Fix typojackpoz
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-04-20Core/Misc: Check GetVictim() for NULL before dereferencing itjackpoz
2014-04-19Core/Misc: Ensure GetVictim() returns a valid reference when expectedjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-09-21Scripts/ScarletEnclave: Fix uninitialized values in Highlord Darion Mograinejackpoz
2013-08-19Scripts: Random script fixes and code optimizationsjoschiwald
2013-08-18Misc: replace Unit::GetPlayer with ObjectAccessor::GetPlayer and some cosmeti...joschiwald
2013-07-08Scripted: Some cleanups + ninja changesVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-04Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_Vincent-Michael
2013-06-22Scripts: Fix some typosVincent-Michael
2013-06-22Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...Vincent-Michael
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-04-16Fix some creature text runtime errorsGacko
2013-04-12Scripts/Quest: Fix "Massacre At Light's" after recent vehicle changes and dro...joschiwald
2013-03-21Core/Scripts: Removed CAST_PLR defineSpp
2013-03-08First step of comment style refactoring to doxygen-style.Nefarion
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-02-18Core/NPCs: Refactor equipmentsNay
2013-01-30Script/ToCr: Fix crash for lord jaraxxus Mistress Kiss + cleanupVincent_Michael
2013-01-28Core/Quest: Bloody BreakoutGacko
2013-01-14Core/Misc: Apply codestyle to multiple filesSpp
2013-01-13Fix nonpch build and warning. Move script to spell_quest.cppGacko
2013-01-07Core/Scripting: Move some text to creature text.Malcrom
2013-01-02Core/Scripting: Some file name updates.Malcrom
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-27Core/Misc: Random changes here and there to minimize differences with 4.3.4 b...Spp