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Stratholme
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Commit message (
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Author
2021-11-21
Rename spell correctly
Killyana
2021-11-21
Creature/Script: Add missing abilities for Ghostly Citizen and Spectral Citizen
Killyana
2021-11-16
Spell/Script: Scourge Disguise and Haunting Phantoms (#22727)
PolarCookie
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-10-26
kill some whitespaces
Aokromes
2021-09-25
Scripts/Stratholme: Baroness Anastari rework (PR #21687)
Nitair
2021-06-19
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-15
Typo
Killyana
2021-04-15
Scripts/Stratholme: Fix a DB error
Killyana
2021-04-15
Scripts/Stratholme: Add missing header for no-pch build
jackpoz
2021-04-15
Scripts/Stratholme: Fix build
jackpoz
2021-04-15
Scripts/Stratholme: Fix build
jackpoz
2021-04-15
Scripts/Stratholme: Few changes to how Ysida behaves during the Baron run (#2...
Riztazz
2021-02-06
Scripts/Stratholme: spawn Timmy the Cruel if conditions are met (#20750)
Riztazz
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-01-02
New Year
Aokromes
2019-07-21
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-11-25
Misc: More cleanup
Aokromes
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-02-19
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-01
Scripts: Minimize duplicated enum names in header files (#18346)
Duarte Duarte
2016-01-15
Core/Unit: Add Unit::KillSelf() overload
jackpoz
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-08-11
Removed unneeded nullptr check
David Carlos Manuelda
2015-08-11
Fixed boss evade and doors closed by cr4st.
David Carlos Manuelda
2015-01-10
Scripts/Misc: some random changes after recent commits and cleanup
MitchesD
2015-01-10
Scripts/Stratholme: Move Maleki the Pallid to Eventmaps
Rushor
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-25
Scripts/Misc: Make InstanceScript::Initialize() obsolete
jackpoz
2014-09-16
Core/Scripts: Fixed PCH build
Shauren
2014-09-15
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
Shauren
2014-09-15
Core/Scripts: Fixed build of boss_* scripts
Shauren
2014-09-14
Scripts
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-07
Core: Remove whitespace (again, again, ...)
Vincent-Michael
2014-09-07
Scripts/Stratholme: Move Freed Soul AI to database and a small addition
Nyeriah
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-09-03
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-07-22
Core/Misc: Replace rand() calls with SFMT
jackpoz
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
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