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path: root/src/server/scripts/EasternKingdoms/ZulAman
AgeCommit message (Expand)Author
2022-10-12Scripts/Gossips: Set gossip menu id for scripts that load menu items from dat...Shauren
2022-09-23Nopch build fixShauren
2022-09-23Dynamic build fixShauren
2022-04-08Scripts/Misc: Load gossip options from DB (#27892)lee
2022-03-30Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...Shauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-08-09Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2021-05-29Scripts/Spells: Add comments with id & name of spells part 2offl
2021-02-04Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DBoffl
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-11-17Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)Ovah
2020-09-10Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2020-08-04Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2020-07-27Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2020-07-27Core/WorldObject: Replace non-std::chrono SummonTrigger overloadsCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-25Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2020-07-14Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...Peter Keresztes Schmidt
2020-07-14Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)Giacomo Pozzoni
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-06-07Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2020-05-30DB/SAI: Convert & update support for Forest Frog to SAIoffl
2020-05-25Boss/Script: Remove Hex Lord Malacrass wrong equipment from the script and us...Killyana
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-02New yearAokromes
2019-07-09Scripts: Update boss_akilzon weather packetShauren
2019-07-01Core/Unit: rename several getters to follow codestyleccrs
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-01-13Core/Spell: SpellValueOverrides encapsulationariel-
2018-01-13Core/Auras: removed caster dependency from coreariel-
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-11-25Misc: More cleanupAokromes
2017-08-11Core/Misc: Remove Whitespacessirikfoll
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-03Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...Shauren
2017-05-23Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2017-05-02Core/Creature: drop method SetPositionccrs
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Misc: camelize GetFaction/SetFaction properlyariel-
2017-04-27Core/Misc: cleanup SetInFront usesccrs
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-03-20Core/Scripts: Updated Zul'Aman instance modelariel-