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Commit message (
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Author
2022-10-12
Scripts/Gossips: Set gossip menu id for scripts that load menu items from dat...
Shauren
2022-09-23
Nopch build fix
Shauren
2022-09-23
Dynamic build fix
Shauren
2022-04-08
Scripts/Misc: Load gossip options from DB (#27892)
lee
2022-03-30
Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-09-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2021-08-09
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2021-05-29
Scripts/Spells: Add comments with id & name of spells part 2
offl
2021-02-04
Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DB
offl
2021-01-03
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2020-11-17
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)
Ovah
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-08-04
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonTrigger overloads
Carbenium
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-25
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2020-07-14
Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...
Peter Keresztes Schmidt
2020-07-14
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)
Giacomo Pozzoni
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-05-30
DB/SAI: Convert & update support for Forest Frog to SAI
offl
2020-05-25
Boss/Script: Remove Hex Lord Malacrass wrong equipment from the script and us...
Killyana
2020-01-14
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2020-01-02
New year
Aokromes
2019-07-09
Scripts: Update boss_akilzon weather packet
Shauren
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-09-17
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-01-13
Core/Spell: SpellValueOverrides encapsulation
ariel-
2018-01-13
Core/Auras: removed caster dependency from core
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-12-30
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2017-11-25
Misc: More cleanup
Aokromes
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-03
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...
Shauren
2017-05-23
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2017-05-02
Core/Creature: drop method SetPosition
ccrs
2017-05-01
Core/Scripts: unified scripted gossip/quest api
ariel-
2017-04-28
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2017-04-27
Core/Misc: cleanup SetInFront uses
ccrs
2017-03-29
Scripts: minimize duplicated enum names in header files (#19377)
tkrokli
2017-03-20
Core/Scripts: Updated Zul'Aman instance model
ariel-
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