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path: root/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep
AgeCommit message (Expand)Author
2024-02-24Scripts: Removed unused global variablesShauren
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2024-01-05Core/Waypoints: Refactor to split data into path and node related info in db ...ModoX
2023-08-09Core/Creatures: std::chrono-ify TempSummonShauren
2023-04-10Core/AI: Drop script_waypoints and move data to waypoint_data (#28879)ModoX
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-10-13Scripts/Gossips: Set gossip menu id for scripts that load menu items from dat...Shauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-10-04Core/Scripts: Save instance data in JSON formatShauren
2022-09-30Scripts/The Escape From Durnholde: Minor improvementsShauren
2022-09-08Core/Gossip: Drop OptionType for gossip_menu_option and rename OptionIcon to ...Meji
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-26Scripts/Misc: Load some texts from DB (#27867)lee
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-11-15Script/Misc: Change some placeholders to proper textsAokromes
2021-10-03Core/Gossip: Update GossipOptionIcon enum (#26906)Meji
2021-08-08Core/Entities: remove grid-wide visibility from setActive and implement anoth...Wyreth
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-02-06Core/Misc: Fix static analysis issuesjackpoz
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-04-25scripts build fixShauren
2018-01-01Update copyright note for 2018vincent-michael
2017-11-25Misc: More cleanupAokromes
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-18Core/Game: Include cleanupShauren
2017-02-18Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-04-23Core/Misc: Fixed -Wmisleading-indentation warningsShauren
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-01-01Update copyright note for 2016Vincent-Michael
2015-10-04Core/Misc: removed some useless map checksjoschiwald
2015-07-01Core: Started work on 6.2.0.20182Shauren
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-26Scripts: replaced various Location struct defines with proper Position or G3D...joschiwald
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-16Core/Scripts: Fixed PCH buildShauren