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path: root/src/server/scripts/Kalimdor/Firelands
AgeCommit message (Expand)Author
2024-12-29Core/AI: Remove default arguments for inter-script communicationModoX
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-06-03Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffectShauren
2023-05-30Scripts/Spells: Added spell effect validation helperShauren
2023-03-04Core/Movement: Allow specifying timeout for follow movementShauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-05Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2022-02-04Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2022-01-24Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummonCarbenium
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-23Scripts/Firelands: Use std::chrono::duration overloads of EventMapShauren
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-15Core/AI: Making guid const& in SetGUID method (#21128)Keader
2021-02-13Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFnMatan Shukry
2021-02-03Core/Auras: Renamed a bunch of unknown or changed spell aura types and implem...Shauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-01-01Update copyright note for 2018vincent-michael
2017-11-14Scripts: Fix static analysis issues CID 1381648, 1379869, 1377302 and… (#20...Duarte Duarte
2017-11-02Scripts/Fireland: Fix static analysis issues CID 1379866 and CID 1379865 (#20...Duarte Duarte
2017-10-30Scripts: Fix static analysis issues CID 1379870 and 1367941 (#20747)Duarte Duarte
2017-08-22Fix non-PCH build.Gacko
2017-08-22Scripts/Firelands: BalerocKrudor
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-13Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-04-16Core/Entities: Update updatefields to 7.2.0Shauren
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-01-26Core/Scripts: SMSG_PLAY_ONE_SHOT_ANIM_KIT corrections. Thx to ArciLopfest
2016-01-01Update copyright note for 2016Vincent-Michael
2015-11-15Scripts: Added missing overridesVincent-Michael
2015-04-02Add missing override keyword in scriptsDaniel M. Weeks