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Author
2024-12-29
Core/AI: Remove default arguments for inter-script communication
ModoX
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-06-03
Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect
Shauren
2023-05-30
Scripts/Spells: Added spell effect validation helper
Shauren
2023-03-04
Core/Movement: Allow specifying timeout for follow movement
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-05
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2022-02-04
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2022-01-24
Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummon
Carbenium
2022-01-24
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2022-01-23
Scripts/Firelands: Use std::chrono::duration overloads of EventMap
Shauren
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Treeston
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-15
Core/AI: Making guid const& in SetGUID method (#21128)
Keader
2021-02-13
Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFn
Matan Shukry
2021-02-03
Core/Auras: Renamed a bunch of unknown or changed spell aura types and implem...
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-01-02
New Year
Aokromes
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-01-01
Update copyright note for 2018
vincent-michael
2017-11-14
Scripts: Fix static analysis issues CID 1381648, 1379869, 1377302 and… (#20...
Duarte Duarte
2017-11-02
Scripts/Fireland: Fix static analysis issues CID 1379866 and CID 1379865 (#20...
Duarte Duarte
2017-10-30
Scripts: Fix static analysis issues CID 1379870 and 1367941 (#20747)
Duarte Duarte
2017-08-22
Fix non-PCH build.
Gacko
2017-08-22
Scripts/Firelands: Baleroc
Krudor
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-13
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-04-16
Core/Entities: Update updatefields to 7.2.0
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-01
Scripts: Minimize duplicated enum names in header files (#18346)
Duarte Duarte
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-01-26
Core/Scripts: SMSG_PLAY_ONE_SHOT_ANIM_KIT corrections. Thx to Arci
Lopfest
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-11-15
Scripts: Added missing overrides
Vincent-Michael
2015-04-02
Add missing override keyword in scripts
Daniel M. Weeks
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