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Commit message (
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Author
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-09-18
Scripts/Stratholme: Added dungeon encounter ids
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-21
DB/Creature: Zaetar's Spirit
offl
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-06-14
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-01-02
New Year
Aokromes
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-05
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-10-22
Scripts/Misc: Coding Style unification? (by Aokromes)
Vincent_Michael
2013-08-17
Core/Scripts: Placeholders for instances Maraudon and Dire Maul.
w1sht0l1v3
2013-07-08
Scripted: Some cleanups + ninja changes
Vincent-Michael
2013-07-06
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
Nay
2013-06-11
Core: Some function renaming.
Malcrom
2013-02-19
Core/Scripts: Removed useless const modifier on method parameters accepting p...
Shauren
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-07-30
Core/Misc: Use proper headers to optimize compile
Vincent-Michael
2012-06-02
Core/Scripts: Use proper headers, code style and cleanup (Blackfathom Deeps, ...
4m1g0
2012-03-31
Core/Script: Code style and some rewriting.
Gyx
2012-02-18
Core: Clean up whitespace and tabs in the base sourcetree
click
2012-01-26
Scripts/Kalimdor: Maraudon
Bootz
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-07-02
Core: Cleaning up hungarian notation - Phase3: pVictim -> victim
click
2011-07-02
Core: Cleaning up hungarian notation - Phase3: pTarget -> target
click
2011-07-02
Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature
click
2011-06-30
Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes i...
Spp-
2011-06-11
Core: Codestyle cleanup
click
2011-04-29
Add spaces after commas
leak
2011-03-09
Scripts: Removed duplicate target selection function (SelectUnit), there is o...
Shauren
2011-01-01
Update copyright note for 2011.
Machiavelli
2010-08-30
Core: Fix more warnings
Spp
2010-08-26
Core:
azazel
2010-08-22
Core:
azazel
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