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2025-11-24
Core/Movement: Replace MotionMaster::MoveJumpWithGravity with new jump height...
Shauren
2024-09-01
Scripts/RagefireChasm: Implement non-boss creature scripts (#30015)
Aqua Deus
2024-06-21
Core/Movement: Allow setting position or object facing targets for jump movement
Shauren
2024-05-21
Scripts/RagefireChasm: Implement Slagmaw encounter (#29989)
Aqua Deus
2024-05-18
Scripts/RagefireChasm: Implement Lava Guard Gordoth encounter (#29993)
Aqua Deus
2024-05-16
Scripts/RagefireChasm: Fix typo and Twisted Elements rescheduling after Shado...
ModoX
2024-05-16
Scripts/RagefireChasm: Implement Dark Shaman Koranthal encounter (#29977)
Aqua Deus
2024-05-16
Scripts/RagefireChasm: Added missing evade on despawn and boss unit frames to...
ModoX
2024-05-12
Scripts/RagefireChasm: Implement Adarogg encounter (#29962)
Aqua Deus
2020-01-02
New Year
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-10-22
Scripts/Misc: Coding Style unification? (by Aokromes)
Vincent_Michael
2013-08-17
Core/Scripts: Placeholder for instance Ragefire Chasm.
w1sht0l1v3