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Author
2025-08-16
Scripts/Spells: Refactor spell script internals to fix -Wcast-function-type-m...
Shauren
2024-12-21
Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing sp...
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-08-02
Scripts/Spells: Converted some damage calculating scripts to use new hooks as...
Shauren
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-01-06
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 3
offl
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-01-24
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-23
Scripts/Kalimdor: Use std::chrono::duration overloads of EventMap (#25016)
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2022-01-06
Scripts/RuinsOfAhnQiraj: Crystal handling (#24679)
NoName
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-02
Scripts/Spells: Fix implementation of #22332 (#23228)
Giacomo Pozzoni
2021-11-18
Core/Scripts: Move some spells to scripts (#22332)
DanVS
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-18
Some more refactoring prep for combat/threat (#19930).
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-01-02
New Year
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-05-07
Core/Misc: Fixed rotation of many gameobjects summoned in tol barad, garrison...
Shauren
2018-01-03
Core/Misc: Added helper function Unit::SetFullPower
Mihapro
2018-01-01
Update copyright note for 2018
vincent-michael
2017-10-03
Scripts/AQ20: Fixed crash in npc_buru_egg and removed hack in spell_egg_explo...
joschiwald
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-03-23
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer rest...
Shauren
2017-02-19
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2017-02-11
Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...
ariel-
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-01
Scripts: Minimize duplicated enum names in header files (#18346)
Duarte Duarte
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-10-04
Core/Misc: removed some useless map checks
joschiwald
2015-04-02
Add missing override keyword in scripts
Daniel M. Weeks
2015-01-28
Core/Packets: Update and enable SMSG_WEATHER
Nayd
2015-01-01
Update copyright note for 2015
Vincent-Michael
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