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path: root/src/server/scripts/Kalimdor
AgeCommit message (Expand)Author
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-26Core/Unit: UNIT_FLAG renamesTreeston
2021-09-24Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2021-09-23Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...Treeston
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-08Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2021-08-08Core/Entities: remove grid-wide visibility from setActive and implement anoth...Wyreth
2021-06-21Core/Scripts: Fixed some delayed enrageKeader
2021-06-20Scripts/TheBarrens: Fix "The Escape" (863) - I don't think this one ever work...Treeston
2021-06-19Core/Scripts: Fixed tabs issues introduced in 5bef3e426aea37b0e7555f146037c58...Keader
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-06-19Quest/script: Freedom to RuulKillyana
2021-06-19DB/Quest: Freedom to RuulKillyana
2021-06-16Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2021-06-16Core/Scripts: added nullptr checks to DamageTaken hooksariel-
2021-06-14Core/Spell: SpellValueOverrides encapsulationariel-
2021-06-13Core/Auras: removed caster dependency from coreariel-
2021-06-01Core/Criteria: Add all values of CriteriaStartEventShauren
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-04-15Core/Scripts: prevent Arthas in CoS losing his gossip flag and halting instan...ariel-
2021-04-15Core/AI: Making guid const& in SetGUID method (#21128)Keader
2021-03-15Core/Scripts: more nopchariel-
2021-03-15Core/Scripts: nopch fixariel-
2021-03-15Core/Auras: periodics refactor part 5: ported periodic trigger spell auras to...ariel-
2021-02-25Core/AI: reorder methods in ScriptedEscortAIccrs
2021-02-13Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFnMatan Shukry
2021-02-06Core/Misc: Fix static analysis issuesjackpoz
2021-02-06Core/Misc: Fix static analysis issuesjackpoz
2021-02-03Core/Auras: Renamed a bunch of unknown or changed spell aura types and implem...Shauren
2021-01-29Scripts/Tanaris: move Aquementas to SAI & improve related event (#20464)Wyreth
2021-01-21Quest/Script: Conversion of Bristlelimb Cage/Stillpine Captive cpp to SAIdr-j
2021-01-21Creature/Scripts: Add Aggro sound to Cairne Bloodhoo, Sylvanas Windrunner and...Killyana
2021-01-08[3.3.5] DB/Scripts: Rivern FrostwindAndrew Letson
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Misc: Remove Whitespacessirikfoll
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-18Some more refactoring prep for combat/threat (#19930).treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Pet/Guardian AI hook re-organizing (#19824)Treeston
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-06-14Core/Creature: drop method SetPositionccrs
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-05-21Core/Misc: GCC build and warning fixesShauren
2020-05-03Core/Misc: build fixesShauren