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path: root/src/server/scripts/Northrend
AgeCommit message (Expand)Author
2025-08-16Scripts/Spells: Refactor spell script internals to fix -Wcast-function-type-m...Shauren
2025-07-11Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standa...Shauren
2025-07-11Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...Shauren
2025-06-13Core/Misc: Remove a bunch of code from headersShauren
2025-06-08Core/Misc: Kill AnyPlayerInObjectRangeCheck (duplicate of AnyUnitInObjectRang...Shauren
2025-05-19Core/Position: Remove Position implicit object slicingShauren
2025-05-11Scripts/Misc: Update ScriptPCH content to include most commonly headersShauren
2025-04-20Core/Spells: Rename confusing SpellState enum valuesShauren
2025-04-03Core/Spells: Merge Spell::SetSpellValue overloadsShauren
2025-02-07Scripts: Remove unneccessary DoublePosition from AreaBoundaryShauren
2025-02-01Core/Spells: Remove manual spell guid creation in scriptsShauren
2025-01-01Scripts/Spells: Removed unneccessary hacks - reagent consumption by triggered...Shauren
2024-12-31Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWE...Shauren
2024-12-29Scripts: Remove direct unit flag manipulations for UNIT_FLAG_IMMUNE_TO_PC, UN...Shauren
2024-12-29Core/AI: Remove default arguments for inter-script communicationModoX
2024-12-21Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing sp...Shauren
2024-10-21Core/Texts: Refactor Emote/Sound handling and add ConditionID for ChatTextBui...Jeremy
2024-09-12Core/Spells: Refactor CastSpellExtraArgsShauren
2024-06-21Core/Movement: Allow setting position or object facing targets for jump movementShauren
2024-06-19Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIE...Shauren
2024-04-28Core/Creatures: moved combat pulse into heartbeat handling and implemented CR...Ovahlord
2024-04-25Core/Movement: Migrate scripts using GetMotionMaster()->MoveSmoothPath to Get...Shauren
2024-04-19Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw int...Shauren
2024-03-30Core/Creatures: Changed the spawn health field in creature table to a percent...Meji
2024-03-28Core/Battlegrounds: Move to scripts (#29799)Jeremy
2024-03-24Core/Players: Slightly improve neutral player faction supportShauren
2024-03-03Core/Creatures: Implemented serverside checks for UNIT_FLAG2_INTERACT_WHILE_H...Shauren
2024-02-28Scripts/Forge of Souls: Fixed Devourer of Souls achievement worldstate expres...Shauren
2024-02-26Core/Battlegrounds: Isle of Conquest Rework (#29687)Jeremy
2024-02-24Scripts: Removed unused global variablesShauren
2024-02-23Core/Battlegrounds: Move some areatrigger handling to scripts (#29700)Jeremy
2024-02-22Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixe...Shauren
2024-02-14Core/Instances: Added back missing cases to InstanceScript::SendEncounterUnit...Shauren
2024-01-27Core/Battlegrounds: Strand of the Ancients Rework (#29576)Jeremy
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2024-01-05Core/Waypoints: Refactor to split data into path and node related info in db ...ModoX
2023-12-08Core/Misc: Minor code modernization - kill std::bindShauren
2023-11-24Core/Waypoints: Drop waypoint_scripts table (#29437)ModoX
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-11-03Core/Spells: Store BasePoints as float in SpellEffectInfoShauren
2023-10-31Core/Random: Changed random functions returning doubles to return floatsShauren
2023-10-21Core/Spells: Named and implemented most of SpellAttr7Shauren
2023-09-29Core/Spells: Implemented NoImmunity spell effect attributeShauren
2023-09-25Core/Achievements: Fixed achievement criteria StartEvent and FailEventShauren
2023-09-19Core/Instances: Kill instance_encounters table, it is no longer neccessaryShauren
2023-09-18Scripts/Nexus: Removed old code to get team in instanceShauren
2023-08-27Core/Misc: Fixed doxygen docs being attached to wrong fieldsShauren
2023-08-09Core/Creatures: std::chrono-ify TempSummonShauren
2023-08-07Core/Misc: Turn ChrSpecialization into enum classShauren
2023-08-07Core/Misc: Move TalentSpecialization together with other db2 enums and rename...Nyr