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path: root/src/server/scripts/Northrend
AgeCommit message (Expand)Author
2022-01-24Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2022-01-24Core/WorldObject: Replace non-std::chrono SummonGameObject overloadsCarbenium
2022-01-24Core/WorldObject: Replace non-std::chrono SummonTrigger overloadsCarbenium
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/EventProcessor: std::chrono-ify the remaining public APICarbenium
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23EventMap: Change GetTimeUntilEvent to return std::chrono typesCarbenium
2022-01-23Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Core/EscortAI: std::chrono-ify SetPauseTimerCarbenium
2022-01-23Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2022-01-23Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overloadCarbenium
2022-01-23Core/InstanceScript: std::chrono-ify DoRespawnGameObjectCarbenium
2022-01-23Scripts/Borean Tundra: duplicate comment text (#25102)Trond B. Krokli
2022-01-23Build: Enable -Wimplicit-fallthrough on clang (#25056)Peter Keresztes Schmidt
2022-01-23Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2022-01-23Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
2022-01-23Scripts/World: Use std::chrono::duration overloads of EventMapShauren
2022-01-23Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (Pa...Peter Keresztes Schmidt
2022-01-23Scripts/Icecrown Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Utgarde Keep: Use std::chrono::duration overloads of EventMap (#25039)Peter Keresztes Schmidt
2022-01-23Scripts/Ulduar: Use std::chrono::duration overloads of EventMap (#25035)Peter Keresztes Schmidt
2022-01-23Scripts/Nexus: Use std::chrono::duration overloads of EventMap (#25033)Peter Keresztes Schmidt
2022-01-23Scripts/Naxxramas: Use std::chrono::duration overloads of EventMap (#25032)Peter Keresztes Schmidt
2022-01-23Scripts/Isle of Conquest: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Gundrak: Use std::chrono::duration overloads of EventMap (#25030)Peter Keresztes Schmidt
2022-01-23Scripts/Frozen Halls: Use std::chrono::duration overloads of EventMap (#25029)Peter Keresztes Schmidt
2022-01-23Scripts/Drak'Tharon Keep: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2022-01-23Scripts/Chamber of Aspects: Use std::chrono::duration overloads of EventMap (...Peter Keresztes Schmidt
2022-01-23Scripts/Azjol-Nerub: Use std::chrono::duration overloads of EventMap (#25026)Peter Keresztes Schmidt
2022-01-23Scripts/Northrend: Use std::chrono::duration overloads of EventMap (#25021)Peter Keresztes Schmidt
2022-01-23Scripts/Trial of the Crusader: Use std::chrono::duration overloads of EventMa...Peter Keresztes Schmidt
2022-01-23Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)Giacomo Pozzoni
2022-01-23Fix some compiler warnings reported by GCC (#25007)Peter Keresztes Schmidt
2022-01-22Core/Units: Fixed typo in unit flag nameShauren
2022-01-22Core/Units: Named unit flags linked to CreatureDifficulty flagsShauren
2022-01-22Core/Spells: Don't select corpses for spell targets that expect to hit unitsShauren
2022-01-22Scripts/ICC: fixed a crash in the Lich King encounter caused by invalid corps...Ovah
2022-01-21DB/Quest: Convert & update support for 'Khu'nok Will Know' to SAIoffl
2022-01-21DB/Creature: Convert & update support for 'Messenger Torvus' to SAIoffl
2022-01-07Scripts/Battlefield: Move npc_wg_give_promotion_credit script to BattlefieldWGCarbenium
2022-01-07Battlefields: Move BF scripts out of gameCarbenium
2022-01-06Core/Misc: Move WorldState enum to SharedDefinesCarbenium
2022-01-06Scripts/VioletHold: Limit the number of current summons before the waves startjackpoz
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Scripts/Naxxramas: Fix Kel'thuzad evade mode when he dies (#24763)Gildor
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2022-01-06Scripts/Naxxramas: Noth the Plaguebringer improvements (#24724)Gildor
2022-01-06Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...Keader
2022-01-06Scripts/Ulduar: Codestyle fixKeader