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path: root/src/server/scripts/Northrend
AgeCommit message (Expand)Author
2020-09-12Core/Scripts: Boss Amanitar rewrite (#20283)Gustavo
2020-09-12Core/Scripts: Boss Jedoga Shadowseeker rewrite (#20279)Gustavo
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-29Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2020-08-29Scripts/Patchwerk: Finally fix that crash for real. Closes #20247.Treeston
2020-08-29Scripts/Naxxramas: Fix an edge case crash with people teleporting out of the ...Treeston
2020-08-23Scripts/Naxxramas: Missing nullptr check in Patchwerk. Closes #20247.Treeston
2020-08-23Core/Scripts: Auriaya rewrite (#20204)Keader
2020-08-23Core/Scripts: Removed wrong AddThreat call in Pursuit spellscriptKeader
2020-08-23Core: Fix non-PCH buildCarbenium
2020-08-23Core/Scripts: Typo fixKeader
2020-08-23Core/Script: Krick and Ick, fixed spell PursuitKeader
2020-08-23Scripts/AzjolNerub: minor correctionsccrs
2020-08-23Scripts/AzjolNerub: Fix some duplicate summons after JustAppeared changes. Cl...Treeston
2020-08-23Core/Creature: regenerate healthccrs
2020-08-23Core/Scripts: Updated Razorscale to new registers modelKeader
2020-08-23Core/Razorscale: Codestyle UpdatesKeader
2020-08-23Scripts/Naxxramas: Fix Heigan the Unclean eruption event (#20129)Foereaper
2020-08-23Core/Scripts: More fixes in boss Lich King (#20147)Gustavo
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-22Scripts/ICC: Minor Fixes for Lich King (#20120)Demonid
2020-08-22Core/Scripts: Razorscale Rewrite (#19828)Keader
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-20Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when kill...Treeston
2020-08-18Core/Misc: Fix static analysis issuesjackpoz
2020-08-18Some more script adjustments ported from #19930.treeston
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-18Some more refactoring prep for combat/threat (#19930).treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Core/Scripts: fix array out of bounds in Pit of Saron doorDataariel-
2020-07-16Core/Scripts: fix some /W4 warningsariel-
2020-07-16Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury t...ariel-
2020-07-16So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2020-07-16Core/Scripts: Simplify codejackpoz
2020-07-16Core/Scripts: filter out corpses from Sindragosa's Fury targetlistariel-
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-06-14Core/Scripts Properly set Freya's BossState do DONE and avoid some loot exploitssirikfoll
2020-06-14Instances/Ulduar: Fix a super edge case bug where Algalon would evade if his ...treeston
2020-06-14Scripts/VioletHold: fix stack overflow when reflecting 'Splash'ariel-
2020-06-14Fix buildAokromes
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-06-14Scripts/ICC: add missing cases for Dark Martyrdom difficulty entriesccrs
2020-06-14Core/Scripts: improvements on the Thorim scriptariel-
2020-06-14Scripts/Ulduar: Initial implementation of the Thorim Encounterjoschiwald
2020-06-14Core/Creature: drop method SetPositionccrs
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-05-21Core/Misc: GCC build and warning fixesShauren
2020-05-03Core/Misc: build fixesShauren