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Author
2016-09-03
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-12-07
Core/Unit: Add Unit::KillSelf() overload
jackpoz
2015-10-31
Core/Misc: removed some useless map checks
joschiwald
2015-08-23
Scripts/VioletHold: rewrote the whole instance
joschiwald
2015-06-03
Scripts/Auchindoun: Fix distance check in boss Shirrak
jackpoz
2015-04-05
Add missing override keyword in scripts
Carbenium
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-11-20
Scripts/SethekkHalls: fixed Talon King Coffer
joschiwald
2014-10-04
Core: Remove Whitespaces
Vincent-Michael
2014-09-26
Scripts/ManaTombs: Nexus-Prince Shaffar rewritten to BossAI/EventMap
MitchesD
2014-09-21
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-09-20
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-09-20
Scripts/Auchindoun: Darkweaver Syth
Nyeriah
2014-09-16
Core/Scripts: Fixed PCH build
Shauren
2014-09-15
Core/Scripts: Fixed build of boss_* scripts
Shauren
2014-09-14
Scripts
Shauren
2014-09-11
Scripts/Misc: some small changes after recent commits
MitchesD
2014-09-06
Core/Misc: Clear some outdated SD2 notes from recently modified scripts
Nyeriah
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-09-05
Scripts/Auchindoun: Updates Pandemonius to EventMaps/BossAI
Nyeriah
2014-08-31
Core/Scripts: rename files, remove whitespace and some other small changes af...
joschiwald
2014-08-30
Scripts/Auchindoun: Update Talon King Ikiss' script to EventMaps
Nyeriah
2014-08-26
DB/Spells: added a few spells to spelldifficulty_dbc
joschiwald
2014-08-09
Scripts/Misc: Fix static analysis issues
jackpoz
2014-07-22
Core/Misc: Replace rand() calls with SFMT
jackpoz
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-05-18
Partially revert f296095191c7b5c6b10f79c2b1433dc227a462f5 "Fix various warnin...
Shauren
2014-05-15
Fix various warnings. The core, the scripts and the tools now compile without...
Praetonus
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-03-16
Core/Misc: Fix some static analysis issues
jackpoz
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-25
Core/Scripting: Replace casted with cast as casted is not a word.
Malcrom
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-12-08
Core/Misc: Fix some static analysis issues
jackpoz
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-10-22
Scripts/Misc: Coding Style unification? (by Aokromes)
Vincent_Michael
2013-09-11
Scripts/Murmur: Remove unused field
jackpoz
2013-08-26
Scripts/Auchindoun: add missing InstanceScripts and cleanup some boss scripts
joschiwald
2013-08-18
Scripted/Misc: Remove some whitespace
Vincent-Michael
2013-08-10
Scripted: Use now override for instance scripts
Vincent-Michael
2013-08-07
Scripting/Sethekk Halls: Move Boss Anzu from EAI to CPP and some cleanup.
Malcrom
2013-08-07
Core: Fix non pch build
Vincent-Michael
2013-08-07
Scripting/Mana Tombs: Move Yor scripting from EAI to CPP.
Malcrom
2013-07-08
Scripted: Some cleanups + ninja changes
Vincent-Michael
2013-07-06
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
Nay
2013-07-06
Scripted/Misc: Some cleanup
Vincent-Michael
2013-07-04
Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_
Vincent-Michael
2013-06-22
Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...
Vincent-Michael
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