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path: root/src/server/scripts/Outland/Auchindoun
AgeCommit message (Expand)Author
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-07Core/Unit: Add Unit::KillSelf() overloadjackpoz
2015-10-31Core/Misc: removed some useless map checksjoschiwald
2015-08-23Scripts/VioletHold: rewrote the whole instancejoschiwald
2015-06-03Scripts/Auchindoun: Fix distance check in boss Shirrakjackpoz
2015-04-05Add missing override keyword in scriptsCarbenium
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-20Scripts/SethekkHalls: fixed Talon King Cofferjoschiwald
2014-10-04Core: Remove WhitespacesVincent-Michael
2014-09-26Scripts/ManaTombs: Nexus-Prince Shaffar rewritten to BossAI/EventMapMitchesD
2014-09-21Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-20Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-20Scripts/Auchindoun: Darkweaver SythNyeriah
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-14ScriptsShauren
2014-09-11Scripts/Misc: some small changes after recent commitsMitchesD
2014-09-06Core/Misc: Clear some outdated SD2 notes from recently modified scriptsNyeriah
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-05Scripts/Auchindoun: Updates Pandemonius to EventMaps/BossAINyeriah
2014-08-31Core/Scripts: rename files, remove whitespace and some other small changes af...joschiwald
2014-08-30Scripts/Auchindoun: Update Talon King Ikiss' script to EventMapsNyeriah
2014-08-26DB/Spells: added a few spells to spelldifficulty_dbcjoschiwald
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-18Partially revert f296095191c7b5c6b10f79c2b1433dc227a462f5 "Fix various warnin...Shauren
2014-05-15Fix various warnings. The core, the scripts and the tools now compile without...Praetonus
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-03-16Core/Misc: Fix some static analysis issuesjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-12-08Core/Misc: Fix some static analysis issuesjackpoz
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-09-11Scripts/Murmur: Remove unused fieldjackpoz
2013-08-26Scripts/Auchindoun: add missing InstanceScripts and cleanup some boss scriptsjoschiwald
2013-08-18Scripted/Misc: Remove some whitespaceVincent-Michael
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-08-07Scripting/Sethekk Halls: Move Boss Anzu from EAI to CPP and some cleanup.Malcrom
2013-08-07Core: Fix non pch buildVincent-Michael
2013-08-07Scripting/Mana Tombs: Move Yor scripting from EAI to CPP.Malcrom
2013-07-08Scripted: Some cleanups + ninja changesVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-07-04Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_Vincent-Michael
2013-06-22Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...Vincent-Michael