aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/Outland/Auchindoun
AgeCommit message (Expand)Author
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-02New yearAokromes
2019-07-20Script/SethekkHalls: fix gossip text and quest event for NPC Lakka in Sethekk...Wyrserth
2019-07-01Core/Unit: rename several getters to follow codestyleccrs
2019-05-233.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-03-09Core/Misc: nopch fixes, hopefully the lastariel-
2018-03-07Core/Creatures: port power type updates from master branchariel-
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-11-16Scripts/Sethekk Halls: Added missing empty check before Trinity::Containers::...Shauren
2017-08-27Core/Misc: random refactorsTreeston
2017-08-21Scripts/Auchindoun: Fix a super edge case crash bug with GM far teleports dur...Treeston
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-07-21Core/PlayerAI: Some adjustments:Treeston
2017-07-21Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as fir...Treeston
2017-07-21nopch fixTreeston
2017-07-21Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid search...Treeston
2017-07-21Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too muc...Treeston
2017-07-21nopch fix 2Treeston
2017-07-21nopch fixTreeston
2017-07-21Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script wit...Treeston
2017-07-03Some more refactoring prep for combat/threat (#19930).treeston
2017-07-01typo fixShauren
2017-07-01Nopch fix 4Shauren
2017-07-01nopch fix episode 3: revenge of that one boss in slabs that is borked anywaytreeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-05-02Core/Creature: drop method SetPositionccrs
2017-04-28Core/Misc: camelize GetFaction/SetFaction properlyariel-
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-19Core/Spell: restore old proc system behaviour on auras self proc.ariel-
2016-10-04Core/Scripts: add even more headersariel-
2016-10-04Core/Scripts: add more headers required for NoPCHariel-
2016-10-04Core/Scripts: add headers required for NoPCH buildariel-
2016-10-04Core/Scripts: Convert spells to new proc systemariel-
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-07Core/Unit: Add Unit::KillSelf() overloadjackpoz
2015-10-31Core/Misc: removed some useless map checksjoschiwald
2015-08-23Scripts/VioletHold: rewrote the whole instancejoschiwald
2015-06-03Scripts/Auchindoun: Fix distance check in boss Shirrakjackpoz
2015-04-05Add missing override keyword in scriptsCarbenium
2015-01-01Update copyright note for 2015Vincent-Michael