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Author
2023-08-12
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-11-24
Scripts/Spells: Small cleanup for gen/item spell scripts (#27311)
offl
2021-10-06
Core/Misc: Fix appleclang 12 warnings
Shauren
2021-09-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2021-09-04
Core/Spells: Remove remaining direct accesses to SpellInfo::Effects
Shauren
2021-08-29
Scripts/Black Temple: Removed Illidari Council Enconter Frame
Keader
2021-08-09
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2021-07-11
Scripts/BT: Remove unconfirmed parts of Teron's intro (#26670)
offl
2021-01-26
Core/Scripts: Verify & migrate spell school immunities to DB
offl
2021-01-03
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2020-11-17
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)
Ovah
2020-11-05
build fix
Keader
2020-11-05
Scripts/Black Temple: Some little fixes
Keader
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-09-07
Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandl...
Treeston
2020-08-20
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2020-07-27
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2020-07-27
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2020-07-26
EventMap: Change GetTimeUntilEvent to return std::chrono types
Carbenium
2020-07-22
Core/Scripts: Fix timing issue of EVENT_FLY_TO_RANDOM_PILLAR during Illidan e...
Carbenium
2020-07-18
Build: Enable -Wimplicit-fallthrough on clang (#25056)
Peter Keresztes Schmidt
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-04-24
Making travis happy
Keader
2020-04-24
Scripts/Black Temple: Fixed Reliquary of Souls after combat rewrite changes.
Keader
2020-01-14
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2020-01-02
New year
Aokromes
2019-10-13
Core/Misc: Fix C++17 build errors
jackpoz
2019-07-25
Scripts/Defines: cleanup some magic numbers in factions (#23631)
ForesterDev
2019-06-26
Coding standards (#23514)
Aokromes
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-02-20
Scripts/Illidan: Fixed Parasitic shadowfiends reproducing like rabbits
Keader
2019-01-28
Scripts/Black Temple: Mother Shahraz fatal attraction need be random
Keader
2019-01-28
Scripts/Black Temple: Fixed some issues in Illidari Council
Keader
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-10-15
Scripts/Illidari Council: Changed urand to SelectRandomContainerElement
Keader
2018-10-15
Scripts/Black Temple: Fixed a crash on Illidari Council (#22652)
Keader
2018-09-17
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2018-08-26
Scripts/Black Temple: Fixed some issues on Illidan
Keader
2018-07-15
Scripts/Black Temple: Removing double hook call in Spiritual Vengeance
Keader
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-01
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...
Treeston
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-03-08
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....
Treeston
2018-02-14
Core/Scripts: Fixed some delayed enrage
Keader
2018-01-22
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2018-01-18
Core/Scripts: added nullptr checks to DamageTaken hooks
ariel-
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