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GruulsLair
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Commit message (
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Author
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-09-04
Core/Spells: Remove remaining direct accesses to SpellInfo::Effects
Shauren
2021-02-22
DB/Instance/Gruul's Lair: Overhaul
offl
2020-11-17
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)
Ovah
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-03-18
Scripts/GruulsLair: Fix indentation
jackpoz
2020-01-14
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2020-01-02
New year
Aokromes
2019-01-07
Scripts/Misc: Fix LoadMinionData() dynamic analysis issues
Giacomo Pozzoni
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-12-30
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2017-11-12
Core/Misc: Fix static analysis issues
jackpoz
2017-07-21
Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as fir...
Treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-03-29
Scripts: minimize duplicated enum names in header files (#19377)
tkrokli
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-04-05
Add missing override keyword in scripts
Carbenium
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-21
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-09-16
Core/Scripts: Fixed PCH build
Shauren
2014-09-14
Scripts
Shauren
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-07-22
Core/Misc: Replace rand() calls with SFMT
jackpoz
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-05-18
Partially revert f296095191c7b5c6b10f79c2b1433dc227a462f5 "Fix various warnin...
Shauren
2014-05-15
Fix various warnings. The core, the scripts and the tools now compile without...
Praetonus
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-08-22
Scripts/GruulsLair: reworked InstanceScript
joschiwald
2013-08-10
Scripted: Use now override for instance scripts
Vincent-Michael
2013-07-08
Scripted: Some cleanups + ninja changes
Vincent-Michael
2013-07-06
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
Nay
2013-07-06
Scripted/Misc: Some cleanup
Vincent-Michael
2013-06-22
Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...
Vincent-Michael
2013-06-11
Core: Some function renaming.
Malcrom
2013-03-08
First step of comment style refactoring to doxygen-style.
Nefarion
2013-02-19
Core/Scripts: Removed useless const modifier on method parameters accepting p...
Shauren
2013-02-03
Scripts/Misc: Some code optimisations
Vincent_Michael
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-12-06
Core/DB: Creature text for 53 script files
Gacko
2012-11-20
Core/Misc: Define some methods const
Spp
2012-08-12
Core/Misc: Fix some mem-leaks and uninitialized variables.
kaelima
2012-07-30
Core/Misc: Use proper headers to optimize compile
Vincent-Michael
2012-06-03
more updates
joschiwald
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