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GruulsLair
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Author
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-07-20
Core/Spells: Fixed target radius logic in spell effects for TargetB (#29158)
Meji
2023-06-03
Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-03-06
DB/Instance/Gruul's Lair: Overhaul
offl
2022-01-23
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-11-18
Scripts/Misc: Fix LoadMinionData() dynamic analysis issues
Giacomo Pozzoni
2021-10-03
Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...
Shauren
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2021-02-06
Core/Misc: Fix static analysis issues
jackpoz
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-05-21
Core/Misc: GCC build and warning fixes
Shauren
2020-04-26
Scripts/GruulsLair: Fix indentation
jackpoz
2020-01-02
New Year
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-08-25
Scripts: Added missing delimiter to MinionData arrays
joschiwald
2017-07-25
Misc: Fixed misleading indentation
joschiwald
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-25
More nopch fixes
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-01
Scripts: Minimize duplicated enum names in header files (#18346)
Duarte Duarte
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-07-01
Core: Started work on 6.2.0.20182
Shauren
2015-04-02
Add missing override keyword in scripts
Daniel M. Weeks
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-11-28
Core/Spells: fixed Script project building
Rat
2014-09-21
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-09-16
Core/Scripts: Fixed PCH build
Shauren
2014-09-14
Scripts
Shauren
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-07-22
Core/Misc: Replace rand() calls with SFMT
jackpoz
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-05-18
Partially revert f296095191c7b5c6b10f79c2b1433dc227a462f5 "Fix various warnin...
Shauren
2014-05-15
Fix various warnings. The core, the scripts and the tools now compile without...
Praetonus
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-08-22
Scripts/GruulsLair: reworked InstanceScript
joschiwald
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