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path: root/src/server/scripts/Outland/GruulsLair
AgeCommit message (Expand)Author
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2023-07-20Core/Spells: Fixed target radius logic in spell effects for TargetB (#29158)Meji
2023-06-03Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffectShauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-03-06DB/Instance/Gruul's Lair: Overhauloffl
2022-01-23Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-11-18Scripts/Misc: Fix LoadMinionData() dynamic analysis issuesGiacomo Pozzoni
2021-10-03Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...Shauren
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-02-06Core/Misc: Fix static analysis issuesjackpoz
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-05-21Core/Misc: GCC build and warning fixesShauren
2020-04-26Scripts/GruulsLair: Fix indentationjackpoz
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-08-25Scripts: Added missing delimiter to MinionData arraysjoschiwald
2017-07-25Misc: Fixed misleading indentationjoschiwald
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-25More nopch fixesShauren
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-01-01Update copyright note for 2016Vincent-Michael
2015-07-01Core: Started work on 6.2.0.20182Shauren
2015-04-02Add missing override keyword in scriptsDaniel M. Weeks
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-28Core/Spells: fixed Script project buildingRat
2014-09-21Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-14ScriptsShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-18Partially revert f296095191c7b5c6b10f79c2b1433dc227a462f5 "Fix various warnin...Shauren
2014-05-15Fix various warnings. The core, the scripts and the tools now compile without...Praetonus
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-08-22Scripts/GruulsLair: reworked InstanceScriptjoschiwald