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Commit message (
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Author
2025-01-01
Scripts/Spells: Removed unneccessary hacks - reagent consumption by triggered...
Shauren
2024-12-31
Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWE...
Shauren
2024-02-24
Scripts: Removed unused global variables
Shauren
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-06-09
Core/Spells: Added enum flag operators to TriggerCastFlags to prevent acciden...
Shauren
2023-05-30
Scripts/Spells: Added spell effect validation helper
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-26
Scripts/Misc: Adjustments to previous fixes (#27821)
offl
2022-03-26
Scripts/TK: Update remaining scripts to new register model 2 (#27768)
offl
2022-03-23
Scripts/The Eye: Few updates to Kael'thas & Astromancer (#27304)
offl
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-11
Scripts/Tempest Keep: Remove Al'ar fire immunity
Shauren
2022-03-11
Scripts/The Eye: Reorder Kael'thas' scripts
offl
2022-03-11
Scripts/The Eye: Update Kael'thas to new register model (#26669)
offl
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 1
offl
2022-03-09
Scripts/Eye: Update Void Reaver to new model & few misc changes (#26470)
offl
2022-03-07
Scripts/The Eye: Update instance script (#26190)
offl
2022-03-06
DB/Instance/The Eye: Overhaul part 2
offl
2022-03-06
DB/Instance/The Eye: Overhaul part 1
offl
2022-03-06
Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DB
offl
2022-03-06
Core/Scripts: Verify & migrate spell school immunities to DB
offl
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-04
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-23
Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-11-24
Core/Movement: Allow using walk when chasing v2 (#23073)
Sorikoff
2021-11-24
Allow walk when chasing (#23069)
Sorikoff
2021-11-16
Core/Scripts - The Eye: Fix Kael'thas Sunstrider Mind Control, limit MaxAffec...
Gildor
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-06-19
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2021-06-16
Core/Scripts: added nullptr checks to DamageTaken hooks
ariel-
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2021-03-16
Core/Auras: Update AuraState enum and implement missing new ones
Shauren
2021-03-15
Core/Scripts: nopch fix
ariel-
2021-03-15
Core/Scripts: travis fixes
ariel-
2021-03-15
Core/Auras: periodics refactor part 5: ported periodic trigger spell auras to...
ariel-
2021-02-06
Core/Misc: Fix static analysis issues
jackpoz
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