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Author
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-07-24
Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...
Shauren
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-03-26
Scripts/TK: Few updates for Sepethrea (#27769)
offl
2022-03-23
Scripts/Mechanar: Rework Nethermancer Sepethrea (#27277)
offl
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-11
Scripts/Instances: Update Mechanar scripts to new register model (#26569)
offl
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 1
offl
2022-03-09
Scripts/Mechanar: Update gatewatchers to new model (#26471)
offl
2022-03-06
Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DB
offl
2022-03-06
Core/Scripts: Verify & migrate spell school immunities to DB
offl
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-19
Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges (#23976)
Eridium
2021-12-18
Scripts/Tempest Keep: Fixed a typo in Nethermancer Sepethrea
Keader
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-10-03
Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...
Shauren
2021-06-19
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2021-06-16
Core/Scripts: fix wrong uses of SetHitDamage hook.
ariel-
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-01-02
New Year
Aokromes
2019-07-21
Core/Creatures: Various fixes for creatures, regarding combat conditions, des...
xinef1
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-11-25
Misc: More cleanup
Aokromes
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-05-25
Moar non-PCH fixes.
Gacko
2017-02-19
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-01
Scripts: Minimize duplicated enum names in header files (#18346)
Duarte Duarte
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-04-02
Add missing override keyword in scripts
Daniel M. Weeks
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-21
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-04-25
Core/Misc: Change how Position struct is retrieved
jackpoz
2014-04-02
Core/Misc: Fix uninitialized values
jackpoz
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