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path: root/src/server/scripts/Outland/TempestKeep/Mechanar
AgeCommit message (Expand)Author
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-07-24Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript...Shauren
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-03-26Scripts/TK: Few updates for Sepethrea (#27769)offl
2022-03-23Scripts/Mechanar: Rework Nethermancer Sepethrea (#27277)offl
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-11Scripts/Instances: Update Mechanar scripts to new register model (#26569)offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 1offl
2022-03-09Scripts/Mechanar: Update gatewatchers to new model (#26471)offl
2022-03-06Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DBoffl
2022-03-06Core/Scripts: Verify & migrate spell school immunities to DBoffl
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-19Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges (#23976)Eridium
2021-12-18Scripts/Tempest Keep: Fixed a typo in Nethermancer SepethreaKeader
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-10-03Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...Shauren
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-06-16Core/Scripts: fix wrong uses of SetHitDamage hook.ariel-
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-01-02New YearAokromes
2019-07-21Core/Creatures: Various fixes for creatures, regarding combat conditions, des...xinef1
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-11-25Misc: More cleanupAokromes
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-25Moar non-PCH fixes.Gacko
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-01-01Update copyright note for 2016Vincent-Michael
2015-04-02Add missing override keyword in scriptsDaniel M. Weeks
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-21Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-04-25Core/Misc: Change how Position struct is retrievedjackpoz
2014-04-02Core/Misc: Fix uninitialized valuesjackpoz