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Commit message (
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Author
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-07-20
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Teleqraph
2023-05-29
Core/Creatures: Move creature difficulty specific data from creature_template...
Meji
2022-10-04
Scripts/Instances: Add dungeon encounter data
Shauren
2022-03-27
Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
Shauren
2022-03-26
Scripts/TK: Update remaining scripts to new register model 1 (#27767)
offl
2022-03-01
DB/Instance/Arcatraz: More adjustments
offl
2022-02-28
DB/Instance/The Arcatraz: Update auras, scripts & stats
offl
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-05-06
Core/Scripts: fix Millhouse Manastorm resetting dialogs after Skyriss encounter
ariel-
2021-05-06
Core/Scripts: cast "Trial of the Naaru: Tenacity" credit spell when criteria ...
ariel-
2021-05-06
Core/Scripts: fixed npc immunity flags during Harbinger Skyriss encounter
ariel-
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-18
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-06-14
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-01-02
New Year
Aokromes
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-11-25
Misc: More cleanup
Aokromes
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-28
Core/Scripts: Include cleanup
Shauren
2017-02-19
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2017-02-05
Core/Misc: use enum for UNIIT_NPC_FLAGS' zero values
Snapper
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-01
Scripts: Minimize duplicated enum names in header files (#18346)
Duarte Duarte
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-04-08
Core: Whitespace cleanup
Vincent-Michael
2015-03-07
Scripts/Arcatraz: Harbinger Skyriss Adds - Remove Unattackable Flag on Spawn
Rushor
2015-02-18
Scripts/Arcatraz: Warden Mellichar - Set summoned Units in Combat
Rushor
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-21
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-09-16
Core/Scripts: Fixed PCH build
Shauren
2014-09-14
Scripts
Shauren
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-07-22
Core/Misc: Replace rand() calls with SFMT
jackpoz
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-03-27
Core/Misc: Fix some static analysis issues
jackpoz
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-25
Core/Scripting: Replace casted with cast as casted is not a word.
Malcrom
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