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path: root/src/server/scripts/Outland/TempestKeep/arcatraz
AgeCommit message (Expand)Author
2024-01-08Core/Creatures: Moved autoattack handling from scripts to gameShauren
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-07-20Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)Teleqraph
2023-05-29Core/Creatures: Move creature difficulty specific data from creature_template...Meji
2022-10-04Scripts/Instances: Add dungeon encounter dataShauren
2022-03-27Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlagShauren
2022-03-26Scripts/TK: Update remaining scripts to new register model 1 (#27767)offl
2022-03-01DB/Instance/Arcatraz: More adjustmentsoffl
2022-02-28DB/Instance/The Arcatraz: Update auras, scripts & statsoffl
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Scripts/Tempest Keep: Use std::chrono::duration overloads of EventMap (#25040)Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-05-06Core/Scripts: fix Millhouse Manastorm resetting dialogs after Skyriss encounterariel-
2021-05-06Core/Scripts: cast "Trial of the Naaru: Tenacity" credit spell when criteria ...ariel-
2021-05-06Core/Scripts: fixed npc immunity flags during Harbinger Skyriss encounterariel-
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-01-02New YearAokromes
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-11-25Misc: More cleanupAokromes
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2017-02-05Core/Misc: use enum for UNIIT_NPC_FLAGS' zero valuesSnapper
2017-01-01Update copyright note for 2017vincent-michael
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-01-01Update copyright note for 2016Vincent-Michael
2015-04-08Core: Whitespace cleanupVincent-Michael
2015-03-07Scripts/Arcatraz: Harbinger Skyriss Adds - Remove Unattackable Flag on SpawnRushor
2015-02-18Scripts/Arcatraz: Warden Mellichar - Set summoned Units in CombatRushor
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-21Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-14ScriptsShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-03-27Core/Misc: Fix some static analysis issuesjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom