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path: root/src/server/scripts/Outland
AgeCommit message (Expand)Author
2013-07-15Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2013-07-15Core: Fix buildVincent-Michael
2013-07-15Scripted: Add some missing overrideVincent-Michael
2013-07-15Core: Fix buildVincent-Michael
2013-07-15Scripted/Misc: Fix random stuffVincent-Michael
2013-07-13Core/Scripting: Add Wrathbone Flayer script to show channelling visual and co...Malcrom
2013-07-11Core/Quests: Fixed quest sharingShauren
2013-07-11Scripts/Akama: Uninitialized variableMachiavelli
2013-07-10Core/Scripting: Minor fix to Shade of Akama Script.Malcrom
2013-07-10Core/Scripting: Additions to Shade of Akama Script. Just ending sequence left...Malcrom
2013-07-10Core/Scripting: A couple fixes for Hellfire Ramparts.Malcrom
2013-07-10Core/Scripting: A little update to Hellfire Ramparts. Thanks joschiwald.Malcrom
2013-07-10Core/Scripting: Converted Watchkeeper Gargolmar to use events.Malcrom
2013-07-09Core/Scripting: Fix up Hellfire Ramparts instance and add Instance save.Malcrom
2013-07-09Core/Scripting: Few minor fixes for Shattered Halls.Malcrom
2013-07-09Core/Scripting: A couple fixes for shattered HallsMalcrom
2013-07-09Core / Scripting: Coverted a couple Shattered Halls npc scripts to use eventsMalcrom
2013-07-08Core / Scripting: Updates to Shattered Halls and added Instance save.Malcrom
2013-07-08Scripted: Some cleanups + ninja changesVincent-Michael
2013-07-08Core/Scripting: Fix some errors in Shade of Akama script.Malcrom
2013-07-08Core / Scripting: fix a few warnings.Malcrom
2013-07-08Core: Scripting: Shade of Akama WIPMalcrom
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-07-04Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_Vincent-Michael
2013-07-02Core/Scripting: Fix Gossip option select for npc_spirit_of_olumMalcrom
2013-07-01Core/Scripting: Fix error in previous commit.Malcrom
2013-07-01Core/Scripting: Update spirit of Olum to use db gossip.Malcrom
2013-07-01Core/Scripting: Move most if Illidan script text to creature text.Malcrom
2013-06-22Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...Vincent-Michael
2013-06-21Core: Fix warnings and some cleanupVincent-Michael
2013-06-19Scripts: Prevented several KilledUnit texts to yelled for non-players such as...kaelima
2013-06-18Scripts/Misc: Use new movement flag setting methods in scriptsShauren
2013-06-15Script: Updated Murmur to use events.Malcrom
2013-06-15Scritp: Updated Boss_Blackheart_the_Inciter to use events.Malcrom
2013-06-15Script: Update Boss_Grandmaster_Vorpil script to use events.Malcrom
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-05-19Scripts/Misc: Fixed many scripts not executing one of their actions because o...Shauren
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-04-11DB/SAI: Convert a core script to SAI. Fixes issues when abandoning the quest.Pitcrawler
2013-03-25Core/Misc: Minor optimizations (+ code changes to reduce differences with 4.3...Spp
2013-03-21Core/Scripts: Removed CAST_CRE defineSpp
2013-03-21Core/Scripts: Removed CAST_PLR defineSpp
2013-03-13Script/Spell: Unlocking Zuluhed's ChainsGacko
2013-03-08First step of comment style refactoring to doxygen-style.Nefarion
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-02-18Core/NPCs: Refactor equipmentsNay
2013-02-07Core: Clean up whitespace, and remove a silly warning in boss_lurker_below.cppclick
2013-02-04Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use Scripte...m7nu3l