| Age | Commit message (Collapse) | Author |
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Core/Spell: convert more spells to SpellScripts
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Signed-off-by: Nay <dnpd.dd@gmail.com>
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Personal opinion: BossAI should not have a public field named "instance"
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Conflicts:
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
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Core/Spells: convert some spells to SpellScripts
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Conflicts:
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
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Commiting stuff one hour after waking up is no good.
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* Fixed non-PCH compile.
* Changed some codestyle on Mandokir.
* Fixed compile warnings and a few typos.
* Remove instance checks and use a wrapper to get AIs.
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Fix sql naming for last file.
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Note: Mandokir is being rewritten blizzlike and not everything is working properly yet.
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Conflicts:
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
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joschiwald
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Solves #8573
Closes #8490
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Solves #1249
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... and some codestyle changes.
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