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path: root/src/server/scripts
AgeCommit message (Expand)Author
2011-03-19Merge branch 'pr/n15_Supabad'Shauren
2011-03-19Core/Scripts: Code style cleanup in ScriptedAI and BossAIShauren
2011-03-18Scripts/Icecrown Citadel:Shauren
2011-03-18Core/GameEventMgr: Forgotten queryleak
2011-03-18Scripts/Pit of Saron: Fixed Scourgelord Tyrannus intro being started every ti...Shauren
2011-03-18Core/Ulduar: some cleanup and add boundary check for Flame LeviathanSupabad
2011-03-18Scripts/Pit of Saron: Fixed spawning quest creatures in Pit of SaronSnakeIce
2011-03-18Scripts/Icecrown Citadel:Shauren
2011-03-18Core/Cleanup: remove C-style cast to (Bag*):Azazel
2011-03-14Scripts/Ulduar: Proper handling of GO_LEVIATHAN_GATESupabad
2011-03-13Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redu...Machiavelli
2011-03-13Scripts/Icecrown CitadelShauren
2011-03-13Compile fixShauren
2011-03-13Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shut...Supabad
2011-03-11Core/Commands: Allow npc info to show both DB GUID and current GUIDShocker
2011-03-11Scripts/Icecrown Citadel: Added missing faction specific part of intro scene ...Shauren
2011-03-11Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The...Shauren
2011-03-10Scripts/Spells: Added spell script for Shadowy Disguise(48917)kaelima
2011-03-10Scripts/Icecrown Citadel: Fixed Mutated Abomination problems introduced recentlyShauren
2011-03-09Scripts: Removed duplicate target selection function (SelectUnit), there is o...Shauren
2011-03-08More warning fixesShauren
2011-03-08Scripts/Ulduar: Use proper parameter type in DoAction (Assembly of Iron)Shauren
2011-03-08Core/Scripts: Changed SummonList::DoAction to take signed int as action ident...Shauren
2011-03-08Core: Fixed warnings:Shauren
2011-03-08Scripts/Scarlet Enclave: Fix model for scarlet mine cart.kaelima
2011-03-08Scripts/Spells: Corrected naming typo from recent Map of the Geyser Fields fix.kaelima
2011-03-08Scripts/Spells: Modified range for targeting script for Map of the Geyser Fi...ZxBiohazardZx
2011-03-07Scripts/Spells: Added targeting script for Map of the Geyser FieldsShauren
2011-03-07Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()Machiavelli
2011-03-07Core/Commands: Make vehicle_accessory and vehicle_template_accessory reloadab...Machiavelli
2011-03-06Scripts/Icecrown Citadel: Remove unselectable and not attackable flags from P...Shauren
2011-03-06Core/Creatures: Implemented UNIT_FLAG_PASSIVEShauren
2011-03-04Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Profe...Shauren
2011-03-04Core/Spells:Shauren
2011-03-04Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...Machiavelli
2011-03-04DB/Skills: Changed required skill value to 0 for debug spell, spells with no ...Shauren
2011-03-04Scripts/Spells: Cleanup in spell_genericShauren
2011-03-02Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUST...Shauren
2011-03-01DB/SAI: Replace core script by proper SmartAI script for quest InoculationMalcrom
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-27Core/Vehicles:Machiavelli
2011-02-25Scripts/Alterac Valley: Fix some out of range text entriesShocker
2011-02-25Scripts/Ulduar: Kologarn (90% complete)Machiavelli
2011-02-23Scripts/Shadowmoon Valley: Remove support for NPC NelthakaruMalcrom
2011-02-23Scripts/Kologarn:Machiavelli
2011-02-23Scripts/Ulduar:Machiavelli
2011-02-22Merge branch 'master' of github.com:TrinityCore/TrinityCoreShauren
2011-02-22Scripts/Icecrown Citadel: Added sigil visuals in the Upper SpireShauren
2011-02-22Scripts/Ulduar: Kologarn:Machiavelli
2011-02-20Fix build with scripts includedMachiavelli