| Age | Commit message (Collapse) | Author |
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OnCreatureGroupDepleted hook
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formation movement of linked aggro yet)
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* adf49c6f13c8dc26a26df8fef8879d97a9951339 followup
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Co-Authored-By: ModoX <moardox@gmail.com>
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SPELL_ATTR9_ALLOW_DARK_SIMULACRUM
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without also causing other behavior of TRIGGERED_CAST_DIRECTLY (skipping SMSG_SPELL_START, skipping starting GCD)
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command (#30043)
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SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported
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(#30031)
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unlock questline in Port Fogtide Part 1 / K'thir (#30000)
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Shadow Storm cast
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to Adarogg
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Closes #29948
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* 62156f57b285ee252c2c4143236a3df95f219ca5 followup
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CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
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lingering after removal and added new case for evokers
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aurascript to use it as example (#29945)
* Updated Amalgam's Seventh Spine dummy aura script to use the new AuraScript hook
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GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
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except uninteractible (#29922)
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integer and revert c5097114d1d08d6d6f7d2adc9f5f3f52f75c5818
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Closes #8894
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Co-Authored-By: ModoX <moardox@gmail.com>
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creature_template with a gm command
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you decline first quest popup
Closes #29793
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Co-authored-by: Cristian Vintila <127750549+cristiv23@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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