| Age | Commit message (Collapse) | Author |
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targets. should return invalid targets
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DB/World: Some consistency in the ints "length" field (not really a length)
From A to D world tables verified; missing all the others
int(11) -> int32
unsigned int(10) -> uint32
mediumint(8) -> int32
unsigned mediumint(8) -> uint32
smallint(6) -> int16
unsigned smallint(5) -> uint16
tinyint(4) -> int8
unsigned tinyint(3) -> uint8
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Core: Fix warnings
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Closes #5871
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Scripts/Ahn'kahet/Prince Taldaram:
Fix movement after shield drops.(no more LoS issues)
Update boss texts and move them to creature_text.
Add proper sounds to text.
Add condition for a visual spell.
Add usage of different Embrace of the Vampyr spell based on difficulty.
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Fix movement after shield drops.(no more LoS issues)
Update boss texts and move them to creature_text.
Add proper sounds to text.
Add condition for a visual spell.
Add usage of different Embrace of the Vampyr spell based on difficulty.
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Flame Sphere should not be visible to players(only their visual).
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Scripts/ToCr/Val'kyr Twins: Fix orb targeting.
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Add missing triggers.
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interrupted by other spells.
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by uninitialized variable; also replaced unsafe AI typecasting with Get/SetGUID
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- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING
Closes #5751
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Signed-off-by: Gyx <2359980687@qq.com>
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Signed-off-by: Gyx <2359980687@qq.com>
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EncounterFrameType enum
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Signed-off-by: Gyx <2359980687@qq.com>
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Item* pItem -> Item* item
Signed-off-by: Gyx <2359980687@qq.com>
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Signed-off-by: Gyx <2359980687@qq.com>
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Signed-off-by: Gyx <2359980687@qq.com>
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InstanceScript* m_instance -> InstanceScript* instance
Signed-off-by: Gyx <2359980687@qq.com>
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GameObject* pGO -> GameObject* go
Signed-off-by: Gyx <2359980687@qq.com>
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Creature* c -> Creature* creature
Creature* _Creature -> Creature* creature
Creature* Creature -> Creature* creature
Signed-off-by: Gyx <2359980687@qq.com>
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Sindragosa's Lair and prevent reentering combat with Deathbringer Saurfang after encounter is won
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some codestyle
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This reverts commit 20cd4c71ee6336610daab304959909b2f6397287.
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#5703 (thx vincent-michael)
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InstanceScript* Instance -> InstanceScript* instance
Signed-off-by: Gyx <2359980687@qq.com>
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Creature* c -> Creature* creature
Signed-off-by: Gyx <2359980687@qq.com>
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Dreamwalker chests to players who fought them
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script.
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to hover, introduced in previous commit (thankfully the only one).
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- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
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- Convert SimpleAI to (DB) SmartAI
- Spell ids corrected (and completed some of the scripts)
- Random cleanup (code style) in some scripts
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variables, patch by PuniCZ
Closes #4988
Closes #5645
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Update forgotten copyright-headers for 2012
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external dll)
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