| Age | Commit message (Collapse) | Author |
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Also removed some UpdateEntry hacks
Followup: b4a1887c4d8df5a7729ed5c4126f6a7655a02127
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* Online states are now re-evaluated before victim update instead of continuously. Closes #22226. Tagging #21501.
* Victim update now happens every 1s as opposed to every server tick unless current target goes away.
* Suppressed threat is no longer re-established until the victim gains additional threat (by hitting the target, for instance).
* Assistance threat is now split between non-controlled units threatened by target, as opposed to all units threatened by target.
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Closes #22311
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Closes #21489
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lookups for Unit::GetCharmer and Unit::GetCharmed
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crapton of booleans
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Closes #22290
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working out #22226.
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Closes #21420
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bad strtok usage
Closes #22280
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Closes #22261
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Closes #22262
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Closes #16321.
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Mirror after threat rewrite
Closes #21537
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target when triggered. Closes #21847.
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doesn't address it (yet).
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Closes #22182
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addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
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(i realy dont remember why i did it lol)
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- replaced with SAI script for the same quest and creature (Skywing)
Ref. https://github.com/TrinityCore/TrinityCore/issues/22078#issuecomment-399760597
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Replace ip2nation by ip2location.
Download: https://lite.ip2location.com/database/ip-country
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Fixes some visual problems
Fixes encounter start
Updated codestyle
Closes #22071
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Closes: #22069
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Closes #22033
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(I forgot the clones, ty Gildor)
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