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Author
2010-07-31
*Cleanup in single target auras (thanks to JuliuSZS some useable debug info)
QAston
2010-07-30
*Change typecasts to use build in functions/macros in scripts to prevent poss...
QAston
2010-07-30
*Thread safe player searcher in scripts.
QAston
2010-07-30
Whops, a little too deletehappy there...
click
2010-07-29
Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.
click
2010-07-28
Implements Roxi Ramrocket, finally Engineers will be able to buy Choppers mat...
John Holiver
2010-07-28
Fix Sartharion adds loot farming.
John Holiver
2010-07-27
Move dummy effect handlers for all SPELLFAMILY_HUNTER dummy effect handlers b...
silinoron
2010-07-27
Cleanup the mage spell scripts, and move SPELLFAMILY_PRIEST and SPELLFAMILY_R...
silinoron
2010-07-28
*Cleanup in ObjectAccessor - this should fix some crashes
QAston
2010-07-26
Fix a typo in cmakelists and add spell_script_names to world_scripts_full.
silinoron
2010-07-27
Cut away DO_*-parts from buildsystem and specific files checking for it.
click
2010-07-26
Move SPELLFAMILY_MAGE dummy effect handlers to spell scripts.
silinoron
2010-07-26
Move spell scripts from src/server/scripts/World to src/server/scripts/Spells
silinoron
2010-07-26
*Resurrection sickness and similar debuffs are no longer dispelable.
QAston
2010-07-26
Update Zul Farrak, add pyramid event. thanks to totoro requires db support
Supabad
2010-07-25
*Fix crashes in boss_kiljaeden script.
QAston
2010-07-25
*Extend API of SpellScript by Dest and Damage/Heal setters and getters.
QAston
2010-07-25
Fixed issues with The Second Trial (Q9686).
_manuel_
2010-07-25
*Add some more comments to SpellScript methods
QAston
2010-07-24
*Remove accidently added file and fix build on some *nix configurations.
QAston
2010-07-24
*Add base scripting interfce for spells - thanks to Brian for help in making ...
QAston
2010-07-18
* Implement additional usage of item_template.FlagsExtra Horde / Ally only
Brian
2010-07-20
Merge. Revision history for source files should be all back now.
Xanadu
2010-07-19
Clean up old (and partially unused) Aggro() function and use EnterCombat() in...
click
2010-07-17
Correctly redo file moves/renames from revs 8469, 8470, 8471, 8472, 8473.
Xanadu
2010-07-12
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
click
2010-07-08
* Implement proper script support for quest "The Prophecy of Akida" (9544)
Brian
2010-07-06
Update GPL-licensing information on scripts (now with the proper bling-bling ...
click
2010-07-04
Use RemoveAurasByType() and not RemoveAuraDueToSpell() to remove iterated spe...
click
2010-07-02
Adjust some more script copyrights (grrrrr)
click
2010-07-02
Adjust to use correct timeframe for script-copyrights
click
2010-07-02
Add Trinity copyright holders for scripts
click
2010-07-01
Adjust includes for some Ulduar-scripts (fixes non-PCH build on *nix and shou...
click
2010-06-30
Obsidian Sanctum: Many improvements & fixes, by moriquendu
Tartalo
2010-06-30
Violet Hold: Don't make sinclari unselectable when event starts
Tartalo
2010-06-30
It is now possible to use CMake on windows for proper build (PCH support incl...
Shauren
2010-06-29
Violet Hold: Implement sinclari's option to teleport player's inside during
Tartalo
2010-06-29
Violet Hold: Restructuration: Add an EventPhase var instead of using door's
Tartalo
2010-06-29
Hellfire Ramparts - Code cleanup & Re-write Nazan a little bit
Supabad
2010-06-28
Violet Hold: More work on crystal activation thing.
Tartalo
2010-06-28
Violet Hold: Fix crystal activation mechanic
Tartalo
2010-06-28
Violet Hold: Link Defenseless achiev code to crystal activation code
Tartalo
2010-06-28
add forgotten header for leviathan
Supabad
2010-06-28
Add Hard Mode support to Flame Leviathan. more code cleanup.
Supabad
2010-06-28
Violet Hold: Add crystal mechanic support to Portal's and Ichoron's adds
Tartalo
2010-06-28
Violet Hold: Add crystal activation support backend to instance script.
Tartalo
2010-06-27
Violet Hold: Implement Defenseless Achievement
Tartalo
2010-06-27
Violet Hold: Add copyright note
Tartalo
2010-06-27
Get rid of a compile warning.
Xanadu
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