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Author
2020-08-16
Core/Pets: Pet management refactoring (#25191)
Shauren
2020-08-16
Scripts/Commands: Use enum type arg for HandleDebugAnimCommand (PR #25256)
Peter Keresztes Schmidt
2020-08-16
Core/ChatCommands: Add support for enum type arguments (PR #25242)
Peter Keresztes Schmidt
2020-08-15
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2020-08-15
Script/Quest: The Light of Dawn (#25243)
Aokromes
2020-08-12
Scripts/Naxxramas: Adjust Frogger event timer (#25214)
Gildor
2020-08-12
Script/Quest: fix (More) Torch Catching (#24907)
Rothend
2020-08-11
Core/Warden: Warden refactors (PR #25235)
Treeston
2020-08-09
Core/Misc: Code cleanup
jackpoz
2020-08-08
Scripts/Command: Fix .mmap loc always printing command usage
jackpoz
2020-08-08
Scripts/BlackwingLair: Suppression Device Room (PR #25199)
Jinnaix
2020-08-06
Scripts/Comamnds: Improve ".debug objectcount" command (#25208)
Giacomo Pozzoni
2020-08-05
Scripts/Kologarn: Apply CREATURE_FLAG_EXTRA_NO_COMBAT on NPC_ARM_SWEEP_STALKE...
jackpoz
2020-08-05
Scripts/Naxxramas: Frogger event improvements (#25202)
Gildor
2020-08-05
Scripts/World: updated Training Dummy script to modern model and removed poin...
Ovahlord
2020-08-04
Scripts/AzjolNerub: Fix potential error in pound spell script
Carbenium
2020-08-04
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2020-08-03
Scripts/Outland: Convert 'Captain Tyralius' to SAI (#25188)
Trond B. Krokli
2020-08-01
Scripts/AzjolNerub: Update Anub'Arak encounter to current coding standards (#...
Peter Keresztes Schmidt
2020-08-01
Scripts/Gundrak: Update Slad'ran encounter to current coding standards (#25180)
Peter Keresztes Schmidt
2020-08-01
Scripts/Gundrak: Update Drakkari Colossus encounter to current coding standa...
Peter Keresztes Schmidt
2020-08-01
Scripts/MoltenCore: Update Golemagg encounter to current coding standards (#2...
Peter Keresztes Schmidt
2020-08-01
Scripts/AhnKahet: Update Herald Volazj to current coding standards
Carbenium
2020-08-01
Scripts/AV: Update Vanndar's script to use TaskScheduler
Carbenium
2020-08-01
Core/Common: Merge TimeTrackerSmall with TimeTracker
Carbenium
2020-08-01
Core/Common: Add a std::chrono interface to TimeTrackerSmall
Carbenium
2020-07-31
Core/Misc: Fix static analysis issues (#25178)
Giacomo Pozzoni
2020-07-31
Core/DataStores: Rename TalentTabEntry::CategoryEnumID back to PetTalentMask
Shauren
2020-07-31
Scripts/BlackrockSpire: Fix encage event of Pyroguard encounter (#25177)
Jinnaix
2020-07-30
Scripts/Deadmines: Doors after Rhahk'Zor, Sneed and Gilnid (#25107)
Somebody
2020-07-29
Scripts/Quest: Force of Neltharaku quest credit (#24807)
Trond B. Krokli
2020-07-28
Core/CreatureAI: std::chrono-ify DoSummon* methods
Carbenium
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonGameObject overloads
Carbenium
2020-07-27
Core/WorldObject: Replace non-std::chrono SummonTrigger overloads
Carbenium
2020-07-27
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2020-07-27
Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummon
Carbenium
2020-07-27
Core/EventProcessor: std::chrono-ify the remaining public API
Carbenium
2020-07-27
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-26
EventMap: Change GetTimeUntilEvent to return std::chrono types
Carbenium
2020-07-26
Scripts/Kalimdor: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-26
Scripts/World+Outland+Spells: Use std::chrono overload of Creature::DespawnOr...
Carbenium
2020-07-26
Scripts/Northrend: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-26
Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-26
Core/Authserver: Authserver cleanup (PR#25093)
Treeston
2020-07-25
Core/EscortAI: std::chrono-ify SetPauseTimer
Carbenium
2020-07-25
Core/EscortAI: std::chrono-ify AddWaypoint
Carbenium
2020-07-25
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2020-07-25
Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Carbenium
2020-07-25
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
Carbenium
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