| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-05-22 | Scripts/MawOfSouls: Implemented Ymiron, the Fallen King encounter (#29987) | ModoX | |
| 2024-05-21 | Scripts/RagefireChasm: Implement Slagmaw encounter (#29989) | Aqua Deus | |
| 2024-05-18 | Scripts/RagefireChasm: Implement Lava Guard Gordoth encounter (#29993) | Aqua Deus | |
| 2024-05-16 | Scripts/RagefireChasm: Fix typo and Twisted Elements rescheduling after ↵ | ModoX | |
| Shadow Storm cast | |||
| 2024-05-16 | Scripts/RagefireChasm: Implement Dark Shaman Koranthal encounter (#29977) | Aqua Deus | |
| 2024-05-16 | Scripts/RagefireChasm: Added missing evade on despawn and boss unit frames ↵ | ModoX | |
| to Adarogg | |||
| 2024-05-12 | Scripts/RagefireChasm: Implement Adarogg encounter (#29962) | Aqua Deus | |
| Closes #29948 | |||
| 2024-05-05 | Scripts/ScarletHalls: Reverted Call Reinforcements to TARGET_DEST_DB | Naddley | |
| * 62156f57b285ee252c2c4143236a3df95f219ca5 followup | |||
| 2024-05-05 | Scripts/ScarletHalls: Implement Armsmaster Harlan encounter (#29944) | Naddley | |
| 2024-05-02 | Scripts/Spells: Implement Blessing of the Bronze (#29951) | Aqua Deus | |
| 2024-05-02 | Core/Misc: Minor fixes in preparation to support fmt v10 | Shauren | |
| 2024-05-01 | Core/Spells: Implemented evoker empower spell mechanic | Shauren | |
| 2024-04-28 | Core/Creatures: moved combat pulse into heartbeat handling and implemented ↵ | Ovahlord | |
| CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946) | |||
| 2024-04-27 | Scripts/Items: Updated Amalgam's Seventh Spine script - fixed auras ↵ | Shauren | |
| lingering after removal and added new case for evokers | |||
| 2024-04-27 | Core/Auras: Implemented OnHeartbeat AuraScript hook and refactored an ↵ | Ovahlord | |
| aurascript to use it as example (#29945) * Updated Amalgam's Seventh Spine dummy aura script to use the new AuraScript hook | |||
| 2024-04-27 | Scripts/AzureVault: Fixed setting done boss state for Telash Greywing | ModoX | |
| 2024-04-26 | Scripts/Spells: Fix Crusader's Might cooldown reduction effect (#29938) | Aqua Deus | |
| 2024-04-25 | Core/Movement: Migrate scripts using GetMotionMaster()->MoveSmoothPath to ↵ | Shauren | |
| GetMotionMaster()->MovePath and kill it (they now have the same capabilities) | |||
| 2024-04-22 | Core/Misc: Support boost 1.85 | Shauren | |
| 2024-04-21 | Scripts/Spells: Add new script for spells with feign death with all flags ↵ | Aqua Deus | |
| except uninteractible (#29922) | |||
| 2024-04-19 | Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw ↵ | Shauren | |
| integer and revert c5097114d1d08d6d6f7d2adc9f5f3f52f75c5818 | |||
| 2024-04-16 | Scripts/Battlegrounds: Implement Twin Peaks (#29924) | Jeremy | |
| Closes #8894 | |||
| 2024-04-12 | Scripts/Wandering Isle: Script quest 29419 The Missing Driver (#29821) | Aqua Deus | |
| 2024-04-12 | Scripts/Quests: Improve quest 29408 (The Lesson of the Burning Scroll) (#29775) | Aqua Deus | |
| 2024-04-12 | Scripts/Mardum: Implement "Hidden No More" quest accept event (#29899) | Naddley | |
| Co-Authored-By: ModoX <moardox@gmail.com> | |||
| 2024-04-11 | Scripts/Quests: Handle quest 29409 (wandering isle) (#29784) | Aqua Deus | |
| 2024-04-10 | Core/Entities: Fixed m_stringIds[0] invalidation when reloading ↵ | Shauren | |
| creature_template with a gm command | |||
| 2024-04-08 | Scripts/Forbidden Reach: Fix questgiver for initial quest not being there if ↵ | Shauren | |
| you decline first quest popup Closes #29793 | |||
| 2024-04-08 | Scripts/Spells: Implemented Priest talent Unfurling Darkness (#29885) | Mematoru | |
| Co-authored-by: Cristian Vintila <127750549+cristiv23@users.noreply.github.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> | |||
| 2024-04-07 | Scripts/Spells: Implemented Shadow Priest talent Mind Devourer (#29895) | Mematoru | |
| 2024-04-02 | Scripts/Battleground: Implemented Battle for Gilneas (#29877) | Jeremy | |
| 2024-04-02 | Core/Movement: Added Velocity field to waypoint_path table (#29837) | ModoX | |
| 2024-03-30 | Core/Creatures: Changed the spawn health field in creature table to a ↵ | Meji | |
| percentage (#29801) | |||
| 2024-03-28 | Core/Players: Use CharBaseInfo.db2 data to determine appropriate race for ↵ | Shauren | |
| mercenary mode transforms | |||
| 2024-03-28 | Core/Battlegrounds: Move to scripts (#29799) | Jeremy | |
| * Introduce new BattlegroundScript class for map/bg specific scripts * Remove all sub, zone specific, battleground classes except Arena * Move all bg zone scripts to new BattlegroundScripts class in script folder * Remove ZoneScript from Battleground class * Remove some unused hooks from Battleground | |||
| 2024-03-27 | Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832) | Meji | |
| 2024-03-27 | Core/GameObjects: Implement destructible_hitpoint table to store health info ↵ | Jeremy | |
| about destructible buildings (#29836) | |||
| 2024-03-26 | DB/Mardum: Implement Quest "Give Me Sight Beyond Sight" (#29833) | Naddley | |
| Co-Authored-By: ModoX <moardox@gmail.com> | |||
| 2024-03-25 | Scripts/Stormwind: Implement RP Event for quest "Ancient Curses" (#29780) | Naddley | |
| 2024-03-25 | Scripts/Spells: Fix Whispering Shadows target selection logic if there are ↵ | Shauren | |
| less than 8 units hit that don't have Vampiric Touch on them | |||
| 2024-03-25 | Scripts/Spells: Implemented Priest talent Whispering Shadows (#29776) | Mematoru23 | |
| Co-authored-by: Cristian Vintila <127750549+cristiv23@users.noreply.github.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> | |||
| 2024-03-24 | Core/Players: Slightly improve neutral player faction support | Shauren | |
| 2024-03-18 | Scripts/Spells: Fix rhapsody talent (#29804) | Aqua Deus | |
| Co-authored-by: Shauren <shauren.trinity@gmail.com> | |||
| 2024-03-15 | Core/Logging: Improved generated code for log statements (length of text is ↵ | Shauren | |
| computed at compile time) | |||
| 2024-03-14 | Core/Objects: Added ToWorldObject and ToItem | Shauren | |
| 2024-03-13 | Core/Misc: Use our new unique_trackable_ptr for various classes exposed to ↵ | Shauren | |
| scripts (not actually used anywhere currently) | |||
| 2024-03-07 | Core/vmaps: Removed vmap lookup functions duplicating functionality of each ↵ | Shauren | |
| other | |||
| 2024-03-03 | Core/Creatures: Implemented serverside checks for ↵ | Shauren | |
| UNIT_FLAG2_INTERACT_WHILE_HOSTILE and UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT * Also stop sending npc flags for hostile creatures | |||
| 2024-03-03 | Core/Quests: Merged UpdateNearbyCreatureNpcFlags, ↵ | Shauren | |
| UpdateVisibleGameobjectsOrSpellClicks and SendQuestGiverStatusMultiple on quest actions * Fixes quest markers above NPC heads not disappearing when player stops seeing questgiver npc flag | |||
| 2024-02-29 | Core/Creatures: implemented most movement related static flags and migrated ↵ | Ovahlord | |
| existing movement data into static flags (#29541) * implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids * implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged * implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled * implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place * implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids * implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming * implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all * implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor * partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER * deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone | |||
