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Author
2011-03-22
Core/Spells: Check Line of Sight every channel spell tick
Shauren
2011-03-22
Core/Auras: Do not save Incanter's Absorbtion proc to database, its unique wa...
Shauren
2011-03-22
Core/Spells: Fixed exploit allowing people to keep reagents when enchanting i...
Shauren
2011-03-21
Core/Vehicles: Fixed assertion failures related to seat changes, huge thanks ...
Shauren
2011-03-21
Scripts/Icecrown Citadel: Replace instance check with a safer one, this way i...
Shauren
2011-03-21
Core/BuildSystem: Remove accidental addition of non-existent script from last...
runningnak3d
2011-03-21
Core: Removed all double (and more) empty lines
Shauren
2011-03-21
Core/ObjectMgr: Changed vehicle_accessory error reporting when empty to outSt...
Shauren
2011-03-20
Core/Battlegrounds: Fixed displaying Call to Arms for Isle of Conquest and St...
Shauren
2011-03-20
Item - Druid T10 Balance 4P Bonus should improve the debuff's damage if you c...
Ramus
2011-03-20
Core/Items: Corrected logic check when placing item on auction
Shauren
2011-03-20
Core/Vehicles: Properly remove casted vehicle auras (caster guid is what we m...
Shauren
2011-03-20
Core/GameEventMgr: Fixed compile warnings (uint16 to uint8 conversion)
Shauren
2011-03-20
Core/Shared: Removed #ifdef HAVE_ACE_STACK_TRACE_H which is only required for...
Shauren
2011-03-19
Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoActi...
Shauren
2011-03-19
Core/GameEventMgr: Forgotten query no. 2
leak
2011-03-19
Core/Players: Fixed naked bug for players, original idea by BThallid
Shauren
2011-03-19
Core/Players: Corrected pending bind logic (prevent attempting to bind (and f...
Shauren
2011-03-19
Scripts/Spells: Fixed Glyph of Starfire
Ramus
2011-03-19
Scripts/Spells: Fixed Death Knight Spell Deflection
Ramus
2011-03-19
Fixed build without PCH
Shauren
2011-03-19
Added missed change
Shauren
2011-03-19
Scripts/Icecrown Citadel: Compile warning fixes
Shauren
2011-03-19
Core/Spells: Implemented Glyph of Steady Shot
johnholiver
2011-03-19
Core/Spells: Lava Burst patch 3.2.2 update - Lava Burst can no longer deal cr...
johnholiver
2011-03-19
Core/Opcodes: Change the status of CMSG_SET_SAVED_INSTANCE_EXTEND to unhandled
Spp
2011-03-19
Merge branch 'pr/n15_Supabad'
Shauren
2011-03-19
Core/Scripts: Code style cleanup in ScriptedAI and BossAI
Shauren
2011-03-18
Core/Storage: Fixed startup assertion failures
Shauren
2011-03-18
Scripts/Icecrown Citadel:
Shauren
2011-03-18
Core/GameEventMgr: Forgotten query
leak
2011-03-18
Scripts/Pit of Saron: Fixed Scourgelord Tyrannus intro being started every ti...
Shauren
2011-03-18
Core/Storage: Readded missing record size calculations for SQL storage
Shauren
2011-03-18
Core/Ulduar: some cleanup and add boundary check for Flame Leviathan
Supabad
2011-03-18
Core/Storage: A few more improvements to code style, corrected some engrish a...
Shauren
2011-03-18
Merge branch 'master' of git@github.com:TrinityCore/TrinityCore
runningnak3d
2011-03-18
Core/Storage: Add some sanity checks and better define some SQL and DBC
runningnak3d
2011-03-18
Core/Players: Fixed crash in GetBagByPos
Shauren
2011-03-18
Scripts/Pit of Saron: Fixed spawning quest creatures in Pit of Saron
SnakeIce
2011-03-18
Scripts/Icecrown Citadel:
Shauren
2011-03-18
Core/Misc: Drop unused define GAMEOBJECT_FISHINGNODE_ENTRY
VladimirMangos
2011-03-18
Core/Cleanup: remove C-style cast to (Bag*):
Azazel
2011-03-18
Core/GameEventMgr: Reduce memory waste caused by gaps in game_event entry IDs
leak
2011-03-17
Core/Corpses: Fixed loading phaseMask if its greater than 255
Shauren
2011-03-17
Core/Cleanup: refactor honor and arena rating modifying methods:
Azazel
2011-03-15
Core/Pets
Shauren
2011-03-15
Core/Units: Fixed SelectNearbyTarget to ignore totems, critters and spirit he...
Shauren
2011-03-15
Core/Auras: Fixed SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT and SPELL_AURA_MOD_POW...
A Metaphysical Drama
2011-03-14
Core/Gameobject: Respect cooldown for trap and goober gameobjects.
Machiavelli
2011-03-14
Core/Units: Removed unneeded casts in ApplyResilience
Shauren
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