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AgeCommit message (Expand)Author
2011-03-06Core/Loot: Players who were not present during encounter completion are not e...Shauren
2011-03-06Scripts/Icecrown Citadel: Remove unselectable and not attackable flags from P...Shauren
2011-03-06Core/ObjectMgr: Load npc spellclick data after quests.Machiavelli
2011-03-06Core/Units: Re-remove MOVEMENTFLAG_ROOT applying on Unit::SetRooted to fix a ...Machiavelli
2011-03-06Core/TempSummon: Implement ForcedUnsummonDelayEvent. Similar to ForcedDespawn...Machiavelli
2011-03-06Core/Creatures: Implemented UNIT_FLAG_PASSIVEShauren
2011-03-06[Core/PacketIO] Fix issues with Mind Control that was allowing a player to ke...Havenard
2011-03-06Core/ObjectMgr: Move some npc_spellclick_spells and vehicle_accessory related...Machiavelli
2011-03-06Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already r...Machiavelli
2011-03-05Core/Spells: Fixed Heartpierce procShauren
2011-03-05Core/Achievements: Reverted ACHIEVEMENT_CRITERIA_FLAG_HIDDEN implementationShauren
2011-03-04Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Profe...Shauren
2011-03-04Core/Spells:Shauren
2011-03-04Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...Machiavelli
2011-03-04DB/Skills: Changed required skill value to 0 for debug spell, spells with no ...Shauren
2011-03-04Scripts/Spells: Cleanup in spell_genericShauren
2011-03-04Core/Achievements:Shauren
2011-03-04Core/SmartAI: Moved log to debug level.Manuel
2011-03-02Core/SAI: Correct debug log for SMART_ACTION_CASTNay
2011-03-02Core/SAI: Fixed SMART_ACTION_EQUIP used with creature_equip_template idsShauren
2011-03-02Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUST...Shauren
2011-03-01DB/SAI: Replace core script by proper SmartAI script for quest InoculationMalcrom
2011-03-01Core/Spells: Correctly give skill bonus provided by spells on cast, fixes Min...Shocker
2011-03-01Core/Spells: Implemented EffectTriggerSpell 36325 for spell 36350.Malcrom
2011-03-01Core/Groups: And here i was talking about sync execution..leak
2011-03-01Core/Groups: Forgotten changes from group id recycling reimplementation, also...leak
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-27Core/Vehicles: Respect seatId in vehicle_accessoryMachiavelli
2011-02-27Core/Vehicles: Fix an error log message (missing change from 683cea9e83408b4d...Machiavelli
2011-02-27Core/Vehicles: Fix a possible crash in InstallAccessoryMachiavelli
2011-02-27Core/Vehicles:Machiavelli
2011-02-27Core/Groups: Reimplement group id recyclingleak
2011-02-26Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hack...Machiavelli
2011-02-26Fixed compile (bad copy&paste)Shauren
2011-02-26DB: Fixed startup errors and formattingShauren
2011-02-26Core/Vehicles&Movement:Machiavelli
2011-02-25Scripts/Alterac Valley: Fix some out of range text entriesShocker
2011-02-25Core/Spells: Fixed random huge DoT damage ticksShauren
2011-02-25Scripts/Ulduar: Kologarn (90% complete)Machiavelli
2011-02-25Core/Vehicles:Machiavelli
2011-02-25Really fix the crash caused by wrong prepared statement typesMachiavelli
2011-02-24Core: Fix crash on login added in 20ab3e4bdace5da53300Machiavelli
2011-02-24Core/Groups: Prevent group id pool corruption (BG groups take their Ids out o...leak
2011-02-25Core/Misc: rename some prepared statements to conform to naming standards (th...Azazel
2011-02-25CharDB Schema/Cleanup: cleanup character_tutorial table:Azazel
2011-02-25CharDB Schema/Cleanup: cleanup account_data and character_account_data tables:Azazel
2011-02-24Core/AI: Put log messages on filterleak
2011-02-23Scripts/Shadowmoon Valley: Remove support for NPC NelthakaruMalcrom
2011-02-23Core/Vehicles: Remove a visibility hack on Vehicle::AddPassenger. May fix cli...Machiavelli
2011-02-23Scripts/Kologarn:Machiavelli