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AgeCommit message (Expand)Author
2021-08-28Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handle...Shauren
2021-08-28Core/Spells: Refactor building SMSG_SPELL_EXECUTE_LOG to not create 192 empty...Shauren
2021-08-28Core/Reputation: Fixed FriendshipReputationFlags::NoRepGainModifiers implemen...Shauren
2021-08-28Core/Misc: Fix gcc warningsShauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-28Core/Spells: rework part 4: iterate over effects firstariel-
2021-08-28Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2021-08-28Core/Spells: rework part 2: Split up target selection logicariel-
2021-08-28Core/Spells: rework part 1: Improved positive detection logicariel-
2021-08-24Core/Creatures: Remove hover on deathShauren
2021-08-24Core/Creatures: Reworked setting move types in databaseShauren
2021-08-24Scripts/Misc: Fixed hover movement for Stormcaller Brundirjoschiwald
2021-08-24Scripts/Misc: Hover script fixesChaouki Dhib
2021-08-24Core/Movement: Fixed creature hoverShauren
2021-08-23Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does....Treeston
2021-08-23Core/Player: Do not remove auras from Gamemasters in arenas (#21568)Gooyeth
2021-08-23Core/Conditions: validate object types when conditioning implicit spell targe...ariel-
2021-08-23Core/Entities: ghouls start with full energyariel-
2021-08-23Scripts/Command: build fix for horrible outdated boost version used by travisariel-
2021-08-22Core/Maps: Fixed outdoors check (#21551)Jeremy
2021-08-20Core/Achievements: Several criteria fixes (#26839)Meji
2021-08-18Core/Spells: explicitly disable non proccing auras when generating default procsariel-
2021-08-18Core/Auras: remove too strict checks in area auras, since a few aren't owned ...ariel-
2021-08-18Core/Auras: fixed SPELL_AURA_MOD_HIT_CHANCE honoring stack rules in all casesariel-
2021-08-18Core/Auras: added sanity checks for area auras having a different owner unit ...ariel-
2021-08-17Core/PacketIO: Do not send hotfix Status::Valid when we don't have a hotfix b...Shauren
2021-08-16Core/Misc: Fix cherry-pick errorsShauren
2021-08-16Core/Quests: Fixed quests not working after reloggingShauren
2021-08-15Core/Battlegrounds: Update BattlemasterListFlags (#26819)Jeremy
2021-08-15Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST...Traesh
2021-08-14Core/AreaTrigger Update box searching to handle oriented boxes (#26772)Traesh
2021-08-14Core/Battlegrounds: Change Battleground* argument to BattlegroundQueueTypeId ...Jeremy
2021-08-11Core/Items: Implemented secondary shoulder transmog appearanceShauren
2021-08-08Core/Movement: Correct distance checkingChaouki Dhib
2021-08-08Core/Creature: Temporarily let Creatures violate dynspawn assumptions for poo...Treeston
2021-08-08Core/Creature: Add another aggressive compatibility mode assertion to catch f...Treeston
2021-08-08Core/Globals: use proper type for smallintariel-
2021-08-08Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...Treeston
2021-08-08Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2021-08-08Core/Threat: Fix taunt logic relying on unspecified behavior by unordered boo...Treeston
2021-08-08Core/GameObject: implemented gameobject_overrides table to change faction and...ariel-
2021-08-08Core/GameObject: kill uninitialized, unused field from GameObjectTemplateAddo...ariel-
2021-08-08Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2021-08-08Core/Auras: check conditions against referer caster, just as spells doariel-
2021-08-08Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_...Treeston
2021-08-08Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy h...Treeston
2021-08-08Core/GameObject: fix stupid ridiculous junk legacy hack code with negative go...Treeston
2021-08-08Core/Scripts: remove hack that caused aura to not be applied and saved twice ...ariel-
2021-08-08AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)Treeston
2021-08-08Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston