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AgeCommit message (Expand)Author
2021-10-24Core/Entities: Minor refactor to viewer dependent updatefield writing to allo...Shauren
2021-10-23Core/RBAC: Simplification part 1. Nobody needs different permissions for each...Treeston
2021-10-23Core/Conditions: allow CONDITION_QUEST_COMPLETE to handle spellclick conditio...Ovah
2021-10-23Scripts/Ulduar: Algalon the Observer fixes (#22320)Keader
2021-10-23Core/Misc: Sync Languages.h content between branchesShauren
2021-10-23Scripts/Commands: Cleanup and trinity_string for .go instance. Hi shauren.Treeston
2021-10-23Scripts/Commands: New command ".go instance". Goes to an instance.Treeston
2021-10-23Scripts/Misc: Removed more UpdateEntry on InstanceScriptsKeader
2021-10-23Scripts/ICC: Removed not needed entrys added in last commitKeader
2021-10-23Scripts/ICC: Fixed Deathbringer after Delay zone script's OnCreatureCreateKeader
2021-10-23Core/Threat: Fear no longer suppresses threat. All confuse effects now suppre...Treeston
2021-10-23Core/Maps: Fix a crash when spawning a spawn groupTreeston
2021-10-23Core/GameObject: Add getter for current Quat rotationTreeston
2021-10-23Core/Movement: Some improvements to script interfaces for SplineChainMovement...Treeston
2021-10-23Core/Scripting: Delay zone script's OnCreatureCreate until the creature has b...Treeston
2021-10-23Core/Maps: Properly re-create map on login for ephemeral player saves. Becaus...Treeston
2021-10-23Core/Spells: Clean up some assist checks (no behavior change)Treeston
2021-10-23Core/Spells: Fix an incorrect check that was exempting negative spells from _...Treeston
2021-10-23Core/Entities: Fixed an issue where creatures would not properly assist forma...Treeston
2021-10-23Core/Unit: Some charm fixes:Treeston
2021-10-23Core/LFG: fixed random dungeon cooldown (#22321)Ovah
2021-10-23Scripts/Commands: .npc info now includes react state infoTreeston
2021-10-23Core/CreatureTexts: Added new field SoundPlayType to enable usage of ObjectSo...ModoX
2021-10-23Core/Instances: Drop allowMount column in instance_template as it is already ...ModoX
2021-10-23Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changedTreeston
2021-10-23Core/Threat: Further tweak to assist threat, all CC now prevents assist threa...Treeston
2021-10-23Core/Unit: Random code style/naming adjustmentsTreeston
2021-10-23Core/Threat: Threat system adjustments:Treeston
2021-10-23Core/Unit: Inline some unnecessary helpers.Treeston
2021-10-23DB: Naxxanar and Voltarus teleportersPolarCookie
2021-10-23Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with t...Ovah
2021-10-23Scripts/Uduar: XT002 Rework (#21566)Keader
2021-10-23Scripts/Black Temple: Fixed some issues on IllidanKeader
2021-10-23Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...Treeston
2021-10-22Core/Creatures: Restored old initialization order: AI after movementShauren
2021-10-22Core/Unit: Acquire GetControllingPlayer. Use to fix duel bugs.Treeston
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/Creature: Fall back to combat list if calling for help without threat listTreeston
2021-10-22Scripts/SmartScripts: _SET_IN_COMBAT_WITH_ZONE and _CALL_FOR_HELP no longer u...Treeston
2021-10-22Core/Creature: Some adjustments to Creature::CallForHelp. Now works even if t...Treeston
2021-10-22Core/LFG: Order group members before creating LFG group (leader > tank > heal...Treeston
2021-10-22Core/Packets: Reduce memory footprint of cached queries (#22297)jackpoz
2021-10-22DB/Quest: Move the Sunken Treasure to SAIZenoX92
2021-10-22[3.3.5] Core/Loot/Gameobject: Tempspawned Gameobjects after looting (#22124)PolarCookie
2021-10-22Scripts/Scarlet Enclave: Death Comes From On HighDanVS
2021-10-22Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972fTreeston
2021-10-22Core/Scripts: Implement script name reloadingSeyden
2021-10-22Core/AI: Some cleanup to DoZoneInCombat and Malygos' AI that I found while wo...Treeston
2021-10-22Core/Movement: Prevent NO_PATH evades from incorrectly happening in a few pla...Treeston
2021-10-22Core/SmartAI: SetRun fix for SAI, because for some reason it has like 95% of ...Treeston