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https://github.com/TrinityCore/TrinityCore.git @ 2026-01-07T17:01:01Z
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Author
2010-06-30
* Update for 3.3.5a
Brian
2010-06-30
* Another opcode update
Brian
2010-06-30
* Some update to chat enums
Brian
2010-06-30
* Update / Add some opcodes
Brian
2010-06-30
* Fix expected client build
Brian
2010-06-30
Obsidian Sanctum: Many improvements & fixes, by moriquendu
Tartalo
2010-06-30
Minor cleanups to accomodate CMake-usage on Windows
click
2010-06-30
And even more CMake-specific cleanups (mutes most of the "non-harmful" warnin...
click
2010-06-30
Initialize a pointer with NULL value to prevent possible crashes.
Shauren
2010-06-30
Violet Hold: Don't make sinclari unselectable when event starts
Tartalo
2010-06-30
It is now possible to use CMake on windows for proper build (PCH support incl...
Shauren
2010-06-30
Added rename forgotten in revision 1744c10a1b
Shauren
2010-06-29
Violet Hold: Implement sinclari's option to teleport player's inside during
Tartalo
2010-06-29
bypass Map::CanEnter() checks on login (fixes a crash)
Tartalo
2010-06-29
Violet Hold: Restructuration: Add an EventPhase var instead of using door's
Tartalo
2010-06-29
This should not be there
Shauren
2010-06-29
Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)
Shauren
2010-06-29
Hellfire Ramparts - Code cleanup & Re-write Nazan a little bit
Supabad
2010-06-28
Replace some misplaced DirectExecute´s with delayed Execute calls. DirectExe...
Machiavelli
2010-06-28
Violet Hold: More work on crystal activation thing.
Tartalo
2010-06-28
Violet Hold: Fix crystal activation mechanic
Tartalo
2010-06-28
Little fix for Vehicle inmunities hack.
Tartalo
2010-06-28
Apply inmunities to vehicle's on its creation, by Josh
Tartalo
2010-06-28
Merge
Xanadu
2010-06-28
Aspect of the Viper now correctly displayed as a buff. Closes issue #107.
Xanadu
2010-06-28
Merge
Tartalo
2010-06-28
MapManager uses proper Map::CanEnter() function instead of rewriting the same
Tartalo
2010-06-28
Violet Hold: Link Defenseless achiev code to crystal activation code
Tartalo
2010-06-28
minor change to destructable buildings.
Supabad
2010-06-28
Remove hardcoded stacking for ammunition-types (should now stack properly)
click
2010-06-28
Add prepared statement example for auth server ping
Machiavelli
2010-06-28
Add PreparedStatementHolder class that will be used for registering and calli...
Machiavelli
2010-06-28
* Fix creatures spawning with less than max health if curhealth field in
Brian
2010-06-28
Properly initialize variable in WorldObject::PlayDirectSound()
click
2010-06-28
add forgotten header for leviathan
Supabad
2010-06-28
Add Hard Mode support to Flame Leviathan. more code cleanup.
Supabad
2010-06-28
Fixed periodic damage for stackable auras (Deadly Poison...). Patch by Lyall....
Xanadu
2010-06-28
Violet Hold: Add crystal mechanic support to Portal's and Ichoron's adds
Tartalo
2010-06-28
Violet Hold: Add crystal activation support backend to instance script.
Tartalo
2010-06-27
Violet Hold: Implement Defenseless Achievement
Tartalo
2010-06-27
Violet Hold: Add copyright note
Tartalo
2010-06-27
Fixed Shiv.
Xanadu
2010-06-27
Better way to check for RandomProperty == -1, assign 0 to it for now.
Machiavelli
2010-06-27
Remove some faulty code for picking a random item enchant if RandomProperty i...
Machiavelli
2010-06-27
Update ConfusedMovementGenerator with some coordinate sanity checks.
Machiavelli
2010-06-27
Get rid of a compile warning.
Xanadu
2010-06-27
Dispell code cleanup - GetDispelChance now really returns dispel chance and n...
Xanadu
2010-06-27
Fix bug that creatures which use FleeingMovementGenerator would not attack af...
Machiavelli
2010-06-27
Fix crash when applying mind control to vehicles
Tartalo
2010-06-26
Violet Hold, Cyanigosa: Clear transformation on EnterCombat, now is handled by
Tartalo
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