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AgeCommit message (Expand)Author
2010-06-30* Update for 3.3.5aBrian
2010-06-30* Another opcode updateBrian
2010-06-30* Some update to chat enumsBrian
2010-06-30* Update / Add some opcodesBrian
2010-06-30* Fix expected client buildBrian
2010-06-30Obsidian Sanctum: Many improvements & fixes, by moriquenduTartalo
2010-06-30Minor cleanups to accomodate CMake-usage on Windowsclick
2010-06-30And even more CMake-specific cleanups (mutes most of the "non-harmful" warnin...click
2010-06-30Initialize a pointer with NULL value to prevent possible crashes.Shauren
2010-06-30Violet Hold: Don't make sinclari unselectable when event startsTartalo
2010-06-30It is now possible to use CMake on windows for proper build (PCH support incl...Shauren
2010-06-30Added rename forgotten in revision 1744c10a1bShauren
2010-06-29Violet Hold: Implement sinclari's option to teleport player's inside duringTartalo
2010-06-29bypass Map::CanEnter() checks on login (fixes a crash)Tartalo
2010-06-29Violet Hold: Restructuration: Add an EventPhase var instead of using door'sTartalo
2010-06-29This should not be thereShauren
2010-06-29Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)Shauren
2010-06-29Hellfire Ramparts - Code cleanup & Re-write Nazan a little bitSupabad
2010-06-28Replace some misplaced DirectExecute´s with delayed Execute calls. DirectExe...Machiavelli
2010-06-28Violet Hold: More work on crystal activation thing.Tartalo
2010-06-28Violet Hold: Fix crystal activation mechanicTartalo
2010-06-28Little fix for Vehicle inmunities hack.Tartalo
2010-06-28Apply inmunities to vehicle's on its creation, by JoshTartalo
2010-06-28MergeXanadu
2010-06-28Aspect of the Viper now correctly displayed as a buff. Closes issue #107.Xanadu
2010-06-28MergeTartalo
2010-06-28MapManager uses proper Map::CanEnter() function instead of rewriting the sameTartalo
2010-06-28Violet Hold: Link Defenseless achiev code to crystal activation codeTartalo
2010-06-28minor change to destructable buildings.Supabad
2010-06-28Remove hardcoded stacking for ammunition-types (should now stack properly)click
2010-06-28Add prepared statement example for auth server pingMachiavelli
2010-06-28Add PreparedStatementHolder class that will be used for registering and calli...Machiavelli
2010-06-28* Fix creatures spawning with less than max health if curhealth field inBrian
2010-06-28Properly initialize variable in WorldObject::PlayDirectSound()click
2010-06-28add forgotten header for leviathanSupabad
2010-06-28Add Hard Mode support to Flame Leviathan. more code cleanup.Supabad
2010-06-28Fixed periodic damage for stackable auras (Deadly Poison...). Patch by Lyall....Xanadu
2010-06-28Violet Hold: Add crystal mechanic support to Portal's and Ichoron's addsTartalo
2010-06-28Violet Hold: Add crystal activation support backend to instance script.Tartalo
2010-06-27Violet Hold: Implement Defenseless AchievementTartalo
2010-06-27Violet Hold: Add copyright noteTartalo
2010-06-27Fixed Shiv.Xanadu
2010-06-27Better way to check for RandomProperty == -1, assign 0 to it for now.Machiavelli
2010-06-27Remove some faulty code for picking a random item enchant if RandomProperty i...Machiavelli
2010-06-27Update ConfusedMovementGenerator with some coordinate sanity checks.Machiavelli
2010-06-27Get rid of a compile warning.Xanadu
2010-06-27Dispell code cleanup - GetDispelChance now really returns dispel chance and n...Xanadu
2010-06-27Fix bug that creatures which use FleeingMovementGenerator would not attack af...Machiavelli
2010-06-27Fix crash when applying mind control to vehiclesTartalo
2010-06-26Violet Hold, Cyanigosa: Clear transformation on EnterCombat, now is handled byTartalo