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AgeCommit message (Expand)Author
2010-11-07Core/Maps: Fix exploit with players changing raid-difficulty and getting no c...click
2010-11-07Core: Disallow moving currency tokens out of their hidden bag - fix by leakclick
2010-11-07Core/Spells: Fix hunter pet namechanging when using Certificate of Ownership ...click
2010-11-07Core/SmartAI:Rat
2010-11-07Fix "typo" in previous commit (codingstyle)click
2010-11-07Core/Entities: Fix exploit/crash in inventory-handling (CMSG_OPEN_ITEM) -than...click
2010-11-07Core/SmartAI: added ACTION_CROSS_CASTRat
2010-11-07Core/SmartAI: added TARGET_OWNER_OR_SUMMONER, useful if you have a creature s...Rat
2010-11-07Core/SmartAI/TypoRat
2010-11-06Core/SmartAI: added SMART_ACTION_INVOKER_CAST, spellID, castFlags,Rat
2010-11-06Core/SmartAI: modified ACTION_EQUIP to use a bitmask to send slot updates (fo...Rat
2010-11-06Core/Unit: Clear threat list on units when they die (fix players having aggro...Machiavelli
2010-11-05Scripts/Quests: Fixed quest "They're Alive! Maybe...", patch by erocoloco@hot...Shauren
2010-11-05Core/Conditions/TypoRat
2010-11-05Core/Conditions: updated CONDITION_AURA, if Param3 is set true target is test...Rat
2010-11-05Core/SmartAI: added option to reset orientation (use ACTION_SET_ORIENTATION w...Rat
2010-11-05Core/SmartAI: added SMART_ACTION_SIMPLE_TALK, param1: textID, uses the 'Targe...Rat
2010-11-05Core/Chat: Move some protected members of chathandler to public scope so they...click
2010-11-05Core/Groups: Fix issue with raid-leader being removed from group on relog/ser...Shocker
2010-11-04Core/SmartAI: swap menuid/actionid params in GOSSIP_SELECT eventRat
2010-11-04Core/Spells: Enchanting items using a vellum is no longer possible in tradeShauren
2010-11-04Core/SmartAI: store event invoker when available, and use it for Invoker targetRat
2010-11-03Core/SmartAI: fixed Gossip Select eventRat
2010-11-03Core/AI: delay all AI()->Respawn() hooks by 1 server tick, this way when crea...Rat
2010-11-03Core/SmartAI: fixed EVENT_RANGE handling, and limited it to only creature scr...Rat
2010-11-03Scripts/Icecrown Citadel: Fixed Festergut casting Gastric Bloat too often, pa...Shauren
2010-11-03Core/Scripts: Added enum for generic script texts, fixed one broken textShauren
2010-11-03Core/SmartAI: use BaseObject for guid based targeting if availableRat
2010-11-03Core/Dungeon Finder: Fix 'unknown' player names after group being formed and ...Spp
2010-11-03Core/SmartAI: added script type 9 (TimedActionList)Rat
2010-11-03Core/Scripts: add example_commandscript as an example of how to use commandsc...Spp
2010-11-03Core/Scripts: Cached command definitions at first use to allow dynamic comman...Spp
2010-11-03Core/Scripts: Changed chat command handlers to take ChatHandler* as an argume...Spp
2010-11-02Typo O.oRat
2010-11-02Core/SmartAI: do not report not used smart scripts as errorRat
2010-11-01Core/Scripts/ToC5: Set proper vehicle IDs in script to go with recent exploitrunningnak3d
2010-11-02Core/SmartAI: use Target types where possible, instead of simple self targetRat
2010-11-01Core/SmartAI: renamed reload command to reflect funtion nameRat
2010-11-01Core/SmartAI: remade 'Say' handler, more simple, more usable, you can now scr...Rat
2010-10-31Core/ConditionMgr: use chamer/owner player for spell condition check where av...Rat
2010-10-31Core/SmartAI: fix logic in HAS_AURA eventRat
2010-10-31Core/ConditionMgr: added two new conditions NEAR_CREATURE and NEAR_GAMEOBJECTRat
2010-10-31Core/Conditions: fixed a typo in loggingRat
2010-10-31Core/SmartAI: added new target type (invoker's vehicle)Rat
2010-10-31Core/Vehicles: temp fix visibility issues when creatures enter a vehicle, thi...Rat
2010-10-31Core/DBLayer:Machiavelli
2010-10-30Core/DB: changed some errors to DB errorsRat
2010-10-29Core/Groups: Add some checks to prevent a crash with InvitesSpp
2010-10-28Scripts/Icecrown Citadel: Fixed possible crash in Shadow Prison aura scriptShauren
2010-10-28Core/Dungeon Finder: Fix a crash when someone leaves the group while a Rolech...Spp